My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Firecracker Royal Hogs
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Royal Hogs
The Log
Skeletons Ice Spirit Firecracker Royal Hogs
Earthquake
Skeletons Firecracker Tesla Royal Hogs
Arrows
Skeletons Ice Spirit Firecracker Royal Hogs
Royal Delivery
Skeletons Ice Spirit Firecracker Royal Hogs
Fireball
Firecracker Tesla Royal Hogs
Poison
Firecracker Royal Hogs
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Earthquake Tesla Fireball Golden Knight Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Hogs Firecracker
Firecracker
Ice Spirit Earthquake Royal Hogs
Tesla
Earthquake
Royal Hogs Firecracker Fireball
Fireball
Earthquake Royal Hogs Golden Knight
Royal Hogs
Ice Spirit Earthquake Firecracker Fireball
Golden Knight
Fireball

Defense Synergies 1 15

Skeletons
Tesla Ice Spirit Firecracker Earthquake
Ice Spirit
Skeletons Firecracker Tesla Earthquake Fireball Golden Knight
Firecracker
Skeletons Ice Spirit Tesla Earthquake Golden Knight
Tesla
Skeletons Ice Spirit Firecracker Earthquake Fireball
Earthquake
Skeletons Ice Spirit Firecracker Tesla Fireball
Fireball
Ice Spirit Tesla Earthquake Golden Knight
Royal Hogs
Golden Knight
Ice Spirit Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Fireball Golden Knight
Skeletons Ice Spirit Firecracker Tesla
Tesla Skeletons
Tesla Skeletons Firecracker
Firecracker Earthquake Fireball
Fireball Skeletons Firecracker Tesla Earthquake
Tesla Ice Spirit Firecracker Fireball
Earthquake Tesla Fireball Golden Knight
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla
Skeletons Firecracker Tesla Earthquake Fireball
Tesla Firecracker Fireball
Tesla Skeletons Ice Spirit Earthquake Fireball
Fireball Ice Spirit Firecracker Tesla Earthquake Golden Knight
Tesla
Ice Spirit Tesla Fireball
Tesla Skeletons Firecracker Fireball
Ice Spirit Tesla Fireball Firecracker Golden Knight
Earthquake Ice Spirit Firecracker Tesla Fireball
Tesla
Firecracker Tesla Earthquake Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball
Fireball Firecracker Tesla
Skeletons Ice Spirit Golden Knight
Tesla Fireball
Skeletons Tesla
Firecracker Fireball Skeletons Ice Spirit Tesla
Skeletons Tesla Fireball
Tesla
Skeletons Ice Spirit Firecracker Fireball
Skeletons Tesla
Tesla Golden Knight
Fireball
Skeletons Tesla Fireball Golden Knight
Firecracker Tesla Fireball
Tesla Skeletons Ice Spirit Firecracker Fireball Golden Knight
Firecracker Tesla Earthquake Fireball Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker Golden Knight
Firecracker Fireball Golden Knight
Earthquake Fireball
Earthquake Firecracker Fireball
Fireball Firecracker Earthquake
Firecracker Fireball Ice Spirit
Firecracker Earthquake
Earthquake Fireball Ice Spirit Firecracker
Fireball Firecracker Golden Knight
Fireball
Firecracker Earthquake Fireball Golden Knight
Fireball Firecracker
Earthquake Firecracker Fireball Golden Knight
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball Golden Knight
Earthquake Firecracker Fireball
Earthquake Fireball
Firecracker Earthquake Fireball
Firecracker Earthquake Fireball Golden Knight
Earthquake Fireball
Fireball
Earthquake Fireball
Firecracker Earthquake Ice Spirit Fireball
Firecracker Fireball Earthquake Golden Knight
Fireball Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Earthquake Fireball
Ice Spirit Firecracker Fireball
Firecracker Earthquake Fireball
Earthquake Ice Spirit Fireball
Fireball Firecracker
Fireball
Fireball Firecracker
Firecracker Earthquake Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Golden Knight

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