My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Cannon Goblin Gang Lumberjack
Zap
Bats Cannon Goblin Gang Royal Giant
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Lumberjack
The Log
Ice Spirit Cannon Goblin Gang Royal Giant Lumberjack
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Knight Goblin Gang Lumberjack
Fireball
Cannon Goblin Gang Lumberjack
Poison
Bats Cannon Goblin Gang
Lightning
Knight Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Knight Cannon Goblin Gang Lumberjack Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Knight Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Bats Royal Giant Lumberjack
Bats
Knight Royal Giant Ice Spirit Lumberjack
Knight
Ice Spirit Bats Goblin Gang Lumberjack
Cannon
Goblin Gang
Knight Royal Giant
Royal Giant
Ice Spirit Bats Ice Spirit Goblin Gang Rocket Lumberjack
Rocket
Royal Giant
Lumberjack
Ice Spirit Bats Knight Royal Giant

Defense Synergies 4 12

Ice Spirit
Goblin Gang Bats Knight Cannon Rocket Lumberjack
Bats
Knight Ice Spirit Cannon Lumberjack
Knight
Bats Cannon Goblin Gang Ice Spirit Lumberjack
Cannon
Knight Ice Spirit Bats Goblin Gang Rocket Lumberjack
Goblin Gang
Ice Spirit Knight Cannon Lumberjack
Royal Giant
Rocket
Ice Spirit Cannon
Lumberjack
Ice Spirit Bats Knight Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon
Lumberjack Ice Spirit Bats Knight Cannon Goblin Gang
Cannon Goblin Gang Rocket Lumberjack Bats Knight
Cannon Lumberjack Bats Knight Goblin Gang
Rocket Lumberjack
Goblin Gang Bats Cannon Lumberjack
Bats Rocket Ice Spirit Cannon Goblin Gang
Rocket Cannon
Cannon Goblin Gang Lumberjack
Knight Goblin Gang Ice Spirit Cannon Lumberjack
Bats Goblin Gang Knight Cannon Lumberjack
Bats Goblin Gang
Cannon Lumberjack Ice Spirit Bats Knight Goblin Gang Rocket
Rocket Ice Spirit Bats Cannon Goblin Gang Lumberjack
Knight Cannon Goblin Gang Lumberjack
Rocket Ice Spirit Cannon Goblin Gang Lumberjack
Bats Knight Cannon Goblin Gang Lumberjack
Ice Spirit Cannon Bats Knight Goblin Gang Lumberjack
Ice Spirit Bats Knight Cannon Lumberjack
Cannon Lumberjack
Goblin Gang Bats Knight Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Knight Goblin Gang Rocket Lumberjack
Goblin Gang Lumberjack Ice Spirit Bats Knight Rocket
Goblin Gang Rocket Lumberjack Bats Knight
Knight Cannon Goblin Gang Lumberjack
Rocket Ice Spirit Bats Goblin Gang
Goblin Gang Rocket Bats Knight Lumberjack
Knight Lumberjack
Rocket Ice Spirit Bats Knight
Cannon Goblin Gang
Bats Knight Lumberjack
Rocket
Rocket Knight Cannon Goblin Gang Lumberjack
Cannon
Goblin Gang Ice Spirit Bats Knight Rocket Lumberjack
Bats Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket
Rocket
Ice Spirit Bats Rocket
Ice Spirit
Rocket Bats Goblin Gang Lumberjack
Rocket Knight
Rocket
Rocket Knight
Rocket
Rocket
Rocket
Rocket
Bats Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Spirit
Rocket
Bats
Rocket Ice Spirit Bats
Rocket
Rocket Ice Spirit
Rocket
Ice Spirit Bats Goblin Gang Rocket
Rocket
Knight Goblin Gang Rocket Lumberjack
Rocket
Ice Spirit Bats Goblin Gang Rocket
Bats Rocket
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: