My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Giant Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Goblins Mega Minion Witch
Zap
Goblins Royal Giant Witch
Barbarian Barrel
Goblins Witch
The Log
Goblins Royal Giant Witch
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Mega Minion Witch
Fireball
Mega Minion Witch
Poison
Mega Minion Witch
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Mega Minion Golden Knight Giant Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Giant
Arrows
Royal Giant Giant Mega Minion
Royal Giant
Arrows Goblins Mega Minion Witch The Log
Mega Minion
Giant Arrows Royal Giant
Giant
Arrows Mega Minion Goblins Witch The Log
Witch
Royal Giant Giant
The Log
Royal Giant Giant
Golden Knight

Defense Synergies 0 9

Goblins
Mega Minion The Log
Arrows
Mega Minion Golden Knight
Royal Giant
Mega Minion
Goblins Arrows Witch The Log Golden Knight
Giant
Witch
Mega Minion The Log
The Log
Goblins Mega Minion Witch Golden Knight
Golden Knight
Arrows Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Golden Knight
Goblins Mega Minion Witch The Log
Witch Goblins Mega Minion
Witch Goblins Mega Minion
Arrows The Log
Arrows The Log Goblins Mega Minion
Mega Minion Arrows Witch
Arrows The Log Golden Knight
Witch Goblins
Goblins
Goblins Witch Arrows Mega Minion The Log
Arrows Mega Minion Witch
Witch The Log
Goblins Arrows Mega Minion Witch The Log Golden Knight
The Log
Goblins Arrows Witch
Arrows Goblins Mega Minion Witch The Log Golden Knight
Arrows Witch The Log Mega Minion
Goblins Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch
Arrows Mega Minion The Log
Goblins Witch The Log Golden Knight
The Log
Witch
Arrows Witch
Goblins Mega Minion Witch
Goblins Mega Minion Witch The Log
Witch Mega Minion
Mega Minion Witch Golden Knight
Arrows The Log
Witch Golden Knight
Witch
Witch Goblins Mega Minion The Log Golden Knight
Arrows Mega Minion Witch The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Mega Minion Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log Golden Knight
Goblins
Arrows The Log Golden Knight
Arrows
The Log Golden Knight
Arrows
Arrows The Log
Arrows Witch The Log Golden Knight
Arrows The Log
Arrows
Arrows Mega Minion The Log
Arrows Witch The Log Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Mega Minion Witch
Arrows The Log Witch Golden Knight
Arrows Witch The Log Golden Knight
Arrows The Log Golden Knight
Arrows Witch
Mega Minion Witch
Mega Minion
Arrows The Log
Arrows
Arrows The Log
Witch
Arrows Mega Minion Witch
Arrows The Log
Mega Minion
Arrows The Log
Arrows
Mega Minion
Witch The Log Golden Knight
Witch
Witch The Log Golden Knight

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