My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Three Musketeers
Giant Snowball
Goblins Minion Horde Three Musketeers
Zap
Goblins Firecracker Minion Horde Three Musketeers
Barbarian Barrel
Goblins Firecracker Elixir Golem Three Musketeers
The Log
Goblins Firecracker Elixir Golem Three Musketeers
Earthquake
Firecracker Elixir Golem Elixir Collector
Arrows
Goblins Firecracker Minion Horde
Royal Delivery
Goblins Firecracker Minion Horde Elixir Golem Three Musketeers
Fireball
Firecracker Minion Horde Elixir Golem Elixir Collector Three Musketeers
Poison
Firecracker Minion Horde Elixir Golem Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Firecracker Elixir Golem Fireball Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Firecracker Elixir Golem

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball Elixir Golem
Firecracker
Elixir Golem Three Musketeers
Minion Horde
Elixir Golem
Firecracker Arrows Fireball Three Musketeers
Fireball
Arrows Elixir Golem
Elixir Collector
Three Musketeers
Firecracker Elixir Golem

Defense Synergies 0 3

Goblins
Firecracker Minion Horde
Arrows
Fireball
Firecracker
Goblins
Minion Horde
Goblins
Elixir Golem
Fireball
Arrows
Elixir Collector
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball
Minion Horde Goblins Firecracker Three Musketeers
Minion Horde Three Musketeers Goblins
Minion Horde Three Musketeers Goblins Firecracker
Arrows Firecracker Fireball
Arrows Fireball Goblins Firecracker
Minion Horde Three Musketeers Arrows Firecracker Fireball
Arrows Fireball
Minion Horde Three Musketeers Goblins
Goblins Firecracker Minion Horde
Goblins Minion Horde Arrows Firecracker Fireball
Arrows Minion Horde Three Musketeers Firecracker Fireball
Minion Horde Fireball Three Musketeers
Fireball Three Musketeers Goblins Arrows Firecracker Minion Horde
Minion Horde Three Musketeers
Minion Horde Fireball Three Musketeers
Minion Horde Three Musketeers Goblins Arrows Firecracker Fireball
Arrows Fireball Goblins Firecracker Minion Horde Three Musketeers
Arrows Firecracker Fireball
Three Musketeers
Goblins Arrows Firecracker Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Arrows Firecracker
Goblins Minion Horde
Minion Horde Fireball
Minion Horde Three Musketeers
Arrows Firecracker Fireball Minion Horde Three Musketeers
Goblins Minion Horde Fireball
Minion Horde
Minion Horde Goblins Firecracker Fireball
Minion Horde Three Musketeers
Minion Horde
Arrows Fireball
Minion Horde Fireball Three Musketeers
Firecracker Minion Horde Fireball Three Musketeers
Goblins Firecracker Minion Horde Fireball Three Musketeers
Arrows Firecracker Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Minion Horde
Arrows Firecracker Fireball
Arrows Minion Horde Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Minion Horde
Arrows Firecracker Fireball Minion Horde
Arrows Firecracker Minion Horde
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblins Minion Horde Fireball Three Musketeers
Firecracker Arrows Minion Horde Fireball
Fireball Arrows Firecracker
Firecracker Fireball Three Musketeers
Arrows Firecracker Minion Horde Fireball
Arrows Firecracker Fireball
Arrows Firecracker Minion Horde Fireball Three Musketeers
Arrows Firecracker Minion Horde Fireball Three Musketeers
Arrows Fireball Three Musketeers
Minion Horde
Arrows Firecracker Fireball Three Musketeers
Arrows Firecracker Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Firecracker Fireball
Minion Horde
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Firecracker Minion Horde Fireball
Minion Horde
Arrows Firecracker Fireball
Minion Horde Fireball
Fireball Arrows Firecracker Three Musketeers
Arrows Fireball
Fireball Firecracker Minion Horde Three Musketeers
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Minion Horde Three Musketeers
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Fireball

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