My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Tesla Elite Barbarians Dart Goblin Skeleton Army
The Log
Firecracker Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Skeleton Army
Fireball
Firecracker Tesla Elite Barbarians Dart Goblin Skeleton Army
Poison
Firecracker Dart Goblin Skeleton Army
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Skeleton Army Tesla Fireball Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Dart Goblin Skeleton Army

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dart Goblin Mega Knight
Tesla
Elite Barbarians
Firecracker Dart Goblin Fireball The Log Mega Knight
Dart Goblin
Firecracker Elite Barbarians The Log Mega Knight
Fireball
Elite Barbarians The Log Mega Knight
Skeleton Army
The Log
Elite Barbarians Dart Goblin Fireball Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin Fireball The Log

Defense Synergies 3 16

Firecracker
The Log Tesla Dart Goblin Skeleton Army Mega Knight
Tesla
The Log Firecracker Dart Goblin Fireball Skeleton Army
Elite Barbarians
Dart Goblin The Log Mega Knight
Dart Goblin
Firecracker Tesla Elite Barbarians Skeleton Army The Log Mega Knight
Fireball
The Log Tesla Mega Knight
Skeleton Army
Firecracker Tesla Dart Goblin The Log
The Log
Firecracker Tesla Fireball Elite Barbarians Dart Goblin Skeleton Army Mega Knight
Mega Knight
Firecracker Elite Barbarians Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Dart Goblin Fireball The Log
Elite Barbarians Skeleton Army Firecracker Tesla Dart Goblin The Log Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians Dart Goblin
Tesla Elite Barbarians Skeleton Army Firecracker Dart Goblin Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Firecracker Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Firecracker Fireball
Tesla Dart Goblin Fireball The Log Mega Knight
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Tesla Dart Goblin Mega Knight
Dart Goblin Skeleton Army Firecracker Tesla Fireball The Log Mega Knight
Tesla Firecracker Dart Goblin Fireball
Tesla Skeleton Army Mega Knight Elite Barbarians Fireball The Log
Fireball Skeleton Army Mega Knight Firecracker Tesla Dart Goblin The Log
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Elite Barbarians Fireball The Log Mega Knight
Tesla Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army
Tesla Fireball Mega Knight Firecracker Elite Barbarians Dart Goblin Skeleton Army The Log
The Log Firecracker Tesla Dart Goblin Fireball Mega Knight
Tesla Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Firecracker Tesla Elite Barbarians Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Elite Barbarians Fireball
Fireball Firecracker Tesla Elite Barbarians The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians The Log
Skeleton Army Mega Knight Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Skeleton Army Mega Knight
Firecracker Fireball Tesla Dart Goblin
Skeleton Army Tesla Elite Barbarians Dart Goblin Fireball
Mega Knight Tesla Elite Barbarians Skeleton Army
Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army The Log
Tesla Dart Goblin Skeleton Army
Mega Knight Tesla Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Mega Knight Tesla Fireball
Firecracker Tesla Dart Goblin Fireball Skeleton Army Mega Knight
Tesla Elite Barbarians Skeleton Army Firecracker Dart Goblin Fireball The Log
Mega Knight Firecracker Tesla Elite Barbarians Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin The Log
Firecracker Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin The Log
Fireball The Log Firecracker Dart Goblin
Fireball The Log Firecracker Dart Goblin
Elite Barbarians Fireball
Firecracker Dart Goblin Fireball The Log
Fireball Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball
Firecracker Elite Barbarians Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log Mega Knight
Fireball
Firecracker Dart Goblin Fireball The Log Mega Knight
Firecracker Dart Goblin Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Dart Goblin
Fireball The Log Mega Knight
Fireball Firecracker Dart Goblin The Log
Elite Barbarians Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Elite Barbarians Fireball
Dart Goblin Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Dart Goblin Fireball Skeleton Army
Fireball Firecracker Dart Goblin
The Log Fireball
Fireball Firecracker Dart Goblin Mega Knight
The Log Firecracker Dart Goblin Fireball
Fireball
Firecracker Elite Barbarians Dart Goblin Mega Knight
Firecracker Elite Barbarians Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball The Log Mega Knight

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