My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer X-Bow Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Musketeer Hog Rider Skeleton Army Inferno Dragon
Zap
Fire Spirit Skeleton Army X-Bow Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Musketeer Skeleton Army X-Bow
The Log
Fire Spirit Musketeer Hog Rider Skeleton Army X-Bow
Earthquake
Hog Rider Skeleton Army X-Bow
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Knight Musketeer Hog Rider Skeleton Army Inferno Dragon Mother Witch
Fireball
Musketeer Hog Rider Skeleton Army X-Bow Inferno Dragon Mother Witch
Poison
Musketeer Skeleton Army X-Bow Mother Witch
Lightning
Knight Musketeer X-Bow Inferno Dragon Mother Witch
Rocket
Musketeer Hog Rider X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Skeleton Army Musketeer Hog Rider Inferno Dragon Mother Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Skeleton Army Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight X-Bow Inferno Dragon Mother Witch
Knight
Musketeer Hog Rider X-Bow Fire Spirit Mother Witch
Musketeer
Knight Hog Rider X-Bow
Hog Rider
Fire Spirit Knight Musketeer Mother Witch
Skeleton Army
X-Bow
X-Bow
Knight Fire Spirit Musketeer Skeleton Army
Inferno Dragon
Fire Spirit
Mother Witch
Fire Spirit Knight Hog Rider

Defense Synergies 3 5

Fire Spirit
Knight
Knight
Fire Spirit Musketeer X-Bow Skeleton Army Mother Witch
Musketeer
Knight Skeleton Army
Hog Rider
Skeleton Army
Knight Musketeer X-Bow Inferno Dragon
X-Bow
Knight Skeleton Army
Inferno Dragon
Skeleton Army
Mother Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer X-Bow
Skeleton Army Inferno Dragon Knight Musketeer X-Bow
Skeleton Army Fire Spirit Knight Musketeer Inferno Dragon
Skeleton Army Inferno Dragon Knight Musketeer
Skeleton Army X-Bow
Skeleton Army Fire Spirit Musketeer X-Bow Mother Witch
Musketeer Inferno Dragon Fire Spirit X-Bow
Musketeer X-Bow
Inferno Dragon Musketeer Skeleton Army X-Bow
Knight Skeleton Army Fire Spirit Musketeer
Skeleton Army Mother Witch Knight Musketeer X-Bow
Musketeer Inferno Dragon
Skeleton Army Fire Spirit Knight Musketeer X-Bow
Fire Spirit Skeleton Army X-Bow
Skeleton Army Inferno Dragon Knight X-Bow
Skeleton Army X-Bow Inferno Dragon
Knight Musketeer Skeleton Army X-Bow
Fire Spirit Knight Musketeer Skeleton Army X-Bow
Fire Spirit Knight Musketeer Inferno Dragon Mother Witch
Musketeer Inferno Dragon
Skeleton Army Fire Spirit Knight Musketeer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army X-Bow
Knight Musketeer X-Bow Inferno Dragon
Skeleton Army Knight Musketeer
Skeleton Army Knight Musketeer X-Bow
Knight Musketeer Skeleton Army Inferno Dragon
Fire Spirit Mother Witch Musketeer
Skeleton Army Knight Musketeer
Knight Skeleton Army Inferno Dragon
Knight Skeleton Army X-Bow Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Knight Musketeer
Skeleton Army
Skeleton Army Knight
Musketeer Skeleton Army
Skeleton Army Knight Musketeer X-Bow Inferno Dragon
Musketeer Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer X-Bow
Musketeer X-Bow
X-Bow
Knight Musketeer
Fire Spirit
Mother Witch Fire Spirit Musketeer
Fire Spirit Musketeer
X-Bow Fire Spirit
X-Bow
Fire Spirit Musketeer X-Bow
Knight Musketeer X-Bow
Fire Spirit Musketeer
Fire Spirit Knight Musketeer
Musketeer X-Bow
Musketeer X-Bow
X-Bow Musketeer
Musketeer X-Bow
Fire Spirit Musketeer X-Bow
Fire Spirit X-Bow Mother Witch
Musketeer X-Bow
Musketeer X-Bow
Musketeer X-Bow
Mother Witch Fire Spirit
Inferno Dragon
X-Bow Musketeer
Musketeer X-Bow
Musketeer X-Bow
Fire Spirit Musketeer X-Bow Mother Witch
Musketeer
Musketeer X-Bow
Fire Spirit Musketeer Skeleton Army X-Bow
Fire Spirit Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer X-Bow

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