My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Tesla Electro Wizard
The Log
Fire Spirit
Earthquake
Tesla
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Bats Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Tesla Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Bats
Mega Knight Zap
Zap
Electro Wizard Fire Spirit Bats Poison The Log Mega Knight
Tesla
Poison
Zap The Log Mega Knight
The Log
Zap Poison Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Bats Zap Poison The Log Electro Wizard

Defense Synergies 3 19

Fire Spirit
Zap The Log Electro Wizard
Bats
Zap Tesla The Log Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Fire Spirit Bats Tesla Poison The Log
Tesla
The Log Bats Zap Poison Electro Wizard
Poison
Zap Tesla The Log Electro Wizard Mega Knight
The Log
Tesla Fire Spirit Bats Zap Poison Electro Wizard Mega Knight
Electro Wizard
Zap Fire Spirit Bats Tesla Poison The Log Mega Knight
Mega Knight
Zap Bats Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard
Bats Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Fire Spirit Bats Electro Wizard
Tesla Bats Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Fire Spirit Bats Zap Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Fire Spirit Zap Poison
Zap Tesla Poison The Log Electro Wizard Mega Knight
Tesla
Fire Spirit Tesla Electro Wizard Mega Knight
Bats Poison Electro Wizard Zap Tesla The Log Mega Knight
Tesla Bats Zap Poison Electro Wizard
Tesla Mega Knight Fire Spirit Bats Zap The Log Electro Wizard
Fire Spirit Mega Knight Bats Zap Tesla Poison The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Poison Electro Wizard
Fire Spirit Tesla Mega Knight Bats Zap The Log Electro Wizard
Zap Poison The Log Fire Spirit Bats Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Fire Spirit Bats Tesla Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Electro Wizard
Poison Electro Wizard Zap Tesla The Log Mega Knight
Mega Knight Bats Zap The Log Electro Wizard
Mega Knight Bats Zap Tesla The Log Electro Wizard
Tesla Mega Knight
Fire Spirit Poison Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Bats Poison The Log
Tesla
Mega Knight Bats Tesla
Mega Knight Zap Poison The Log Electro Wizard
Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Bats Zap Poison The Log
Bats Poison Mega Knight Zap Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Electro Wizard
Poison The Log
Poison The Log
Poison Fire Spirit Zap The Log Mega Knight
Poison Fire Spirit Bats Zap
Fire Spirit Poison The Log
Poison The Log Fire Spirit Zap
Poison The Log Zap
Fire Spirit Bats Poison Electro Wizard
Poison Zap The Log Electro Wizard
Poison Fire Spirit Zap
Poison Fire Spirit The Log
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log Mega Knight
Poison
Bats
Fire Spirit Zap Poison The Log Electro Wizard Mega Knight
Fire Spirit Zap Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Zap Poison The Log
Zap Poison The Log Fire Spirit Mega Knight
Poison The Log Zap Electro Wizard
Zap Poison The Log Mega Knight
Poison Zap The Log
Poison Fire Spirit Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap The Log Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison The Log
Zap Electro Wizard Fire Spirit Bats
Poison Fire Spirit Zap Electro Wizard
The Log
Poison Electro Wizard Mega Knight
The Log Zap Poison
Zap Poison
Mega Knight
Zap Bats Poison The Log Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard Mega Knight

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