My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Skeleton Dragons Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Battle Ram Goblin Hut Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Night Witch
Giant Snowball
Fire Spirit Bats Skeleton Dragons Battle Ram Goblin Hut Night Witch
Zap
Fire Spirit Bats Battle Ram Goblin Hut Night Witch
Barbarian Barrel
Fire Spirit Battle Ram Goblin Hut Night Witch
The Log
Fire Spirit Battle Ram Goblin Hut
Earthquake
Goblin Hut
Arrows
Fire Spirit Bats Skeleton Dragons Goblin Hut Night Witch
Royal Delivery
Fire Spirit Bats Skeleton Dragons Battle Ram Goblin Hut Night Witch
Fireball
Skeleton Dragons Battle Ram Goblin Hut Night Witch
Poison
Bats Skeleton Dragons Goblin Hut Night Witch
Lightning
Skeleton Dragons Battle Ram Goblin Hut Night Witch
Rocket
Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Skeleton Dragons Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Skeleton Dragons Battle Ram Freeze Night Witch Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Skeleton Dragons

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram
Bats
Zap Skeleton Dragons Battle Ram
Zap
Battle Ram Fire Spirit Bats Skeleton Dragons Goblin Hut Freeze Night Witch
Skeleton Dragons
Bats Zap Goblin Hut
Battle Ram
Zap Fire Spirit Bats Goblin Hut Freeze
Goblin Hut
Zap Skeleton Dragons Battle Ram
Freeze
Zap Battle Ram
Night Witch
Zap

Defense Synergies 1 7

Fire Spirit
Zap
Bats
Zap Freeze
Zap
Skeleton Dragons Fire Spirit Bats Goblin Hut Night Witch
Skeleton Dragons
Zap Goblin Hut Night Witch
Battle Ram
Goblin Hut
Zap Skeleton Dragons
Freeze
Bats
Night Witch
Zap Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Goblin Hut
Bats Zap Skeleton Dragons Goblin Hut Night Witch
Goblin Hut Fire Spirit Bats Skeleton Dragons Freeze Night Witch
Goblin Hut Night Witch Bats Skeleton Dragons
Freeze Fire Spirit Bats Zap Skeleton Dragons Night Witch
Bats Skeleton Dragons Fire Spirit Zap Goblin Hut Freeze Night Witch
Zap Skeleton Dragons
Goblin Hut Night Witch
Fire Spirit Night Witch
Bats Skeleton Dragons Zap Goblin Hut Freeze Night Witch
Skeleton Dragons Bats Zap Goblin Hut Night Witch
Goblin Hut Night Witch Fire Spirit Bats Zap Skeleton Dragons Freeze
Fire Spirit Bats Zap Skeleton Dragons Goblin Hut Freeze Night Witch
Goblin Hut
Zap Goblin Hut Freeze
Bats Skeleton Dragons Goblin Hut Night Witch
Fire Spirit Bats Zap Skeleton Dragons Goblin Hut Night Witch
Zap Freeze Fire Spirit Bats Skeleton Dragons Goblin Hut
Goblin Hut
Skeleton Dragons Fire Spirit Bats Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut
Zap Skeleton Dragons
Bats Zap Goblin Hut
Bats Zap Night Witch
Goblin Hut Night Witch
Fire Spirit Skeleton Dragons Bats Zap Goblin Hut Freeze
Bats Goblin Hut Night Witch
Zap Freeze Bats Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Bats Goblin Hut
Zap
Night Witch
Skeleton Dragons
Goblin Hut Bats Zap Skeleton Dragons Freeze Night Witch
Bats Zap Skeleton Dragons Goblin Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze
Zap Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Freeze
Fire Spirit Zap Skeleton Dragons
Skeleton Dragons Fire Spirit Bats Zap Freeze
Fire Spirit Skeleton Dragons
Fire Spirit Zap Skeleton Dragons Freeze
Zap Skeleton Dragons
Fire Spirit Bats Night Witch
Zap Skeleton Dragons
Fire Spirit Zap Skeleton Dragons
Fire Spirit Skeleton Dragons Goblin Hut
Skeleton Dragons Freeze
Zap Skeleton Dragons Goblin Hut
Zap Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Freeze
Bats Skeleton Dragons Night Witch
Fire Spirit Zap Skeleton Dragons
Fire Spirit Zap Skeleton Dragons
Skeleton Dragons Night Witch
Skeleton Dragons
Zap Skeleton Dragons
Zap Freeze Fire Spirit Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Fire Spirit Bats Zap Skeleton Dragons Night Witch
Zap Bats Skeleton Dragons Goblin Hut Freeze
Night Witch
Zap Skeleton Dragons Night Witch
Zap Skeleton Dragons Freeze
Zap Fire Spirit Bats Goblin Hut Freeze Night Witch
Fire Spirit Zap Skeleton Dragons
Freeze
Skeleton Dragons
Zap Skeleton Dragons
Zap
Skeleton Dragons
Zap Bats Skeleton Dragons Freeze
Bats Zap Skeleton Dragons
Zap Freeze

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