My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Fire Spirit Guards Graveyard
Zap
Fire Spirit Guards Graveyard
Barbarian Barrel
Fire Spirit Knight Tesla Guards Ice Wizard Graveyard
The Log
Fire Spirit Guards Graveyard
Earthquake
Tesla Guards Graveyard
Arrows
Fire Spirit Guards Graveyard
Royal Delivery
Fire Spirit Knight Guards Ice Wizard Graveyard
Fireball
Tesla Ice Wizard
Poison
Guards Ice Wizard Graveyard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Guards Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Guards Ice Wizard Tesla Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Arrows
Graveyard Knight
Knight
Graveyard Fire Spirit Arrows Poison Ice Wizard
Tesla
Guards
Graveyard
Poison
Graveyard Knight
Ice Wizard
Knight Graveyard
Graveyard
Arrows Knight Poison Guards Ice Wizard

Defense Synergies 3 9

Fire Spirit
Knight
Arrows
Knight Tesla Ice Wizard
Knight
Fire Spirit Tesla Ice Wizard Arrows Poison
Tesla
Knight Arrows Guards Poison
Guards
Tesla Poison Ice Wizard
Poison
Knight Tesla Guards Ice Wizard
Ice Wizard
Knight Arrows Guards Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Knight Tesla Ice Wizard
Tesla Fire Spirit Knight Ice Wizard
Tesla Knight Guards Ice Wizard
Arrows Poison
Arrows Fire Spirit Tesla Guards Ice Wizard
Tesla Fire Spirit Arrows Poison Ice Wizard
Arrows Tesla Poison
Tesla Ice Wizard
Knight Guards Fire Spirit Tesla Ice Wizard
Guards Poison Ice Wizard Arrows Knight Tesla
Arrows Tesla Poison Ice Wizard
Tesla Fire Spirit Knight Guards Ice Wizard
Fire Spirit Arrows Tesla Guards Poison
Knight Tesla
Tesla
Tesla Arrows Knight Poison
Fire Spirit Arrows Tesla Knight Guards Ice Wizard
Arrows Poison Fire Spirit Knight Tesla Guards Ice Wizard
Tesla
Fire Spirit Arrows Knight Tesla Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Poison Arrows Knight Tesla
Guards Knight
Guards Knight Tesla
Knight Tesla Guards
Fire Spirit Arrows Poison Tesla Ice Wizard
Guards Knight Tesla Ice Wizard
Knight Tesla
Knight Poison
Tesla Guards
Knight Tesla Guards
Arrows Guards Poison
Knight Tesla Guards
Tesla
Tesla Guards Knight Poison
Arrows Poison Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Guards
Arrows Poison Ice Wizard
Arrows Poison
Arrows Knight Guards Poison
Poison Fire Spirit Arrows
Arrows Poison Fire Spirit Ice Wizard
Fire Spirit Arrows Poison
Arrows Poison Fire Spirit Ice Wizard
Arrows Poison
Fire Spirit Guards Poison
Poison Arrows Knight
Poison Fire Spirit Arrows
Poison Fire Spirit Knight
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Fire Spirit Arrows Poison
Fire Spirit Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Fire Spirit Ice Wizard
Arrows Poison Ice Wizard
Arrows Poison
Poison Arrows
Poison Fire Spirit Arrows Ice Wizard
Guards Poison
Poison Arrows
Arrows Poison
Arrows Poison
Fire Spirit Guards
Poison Fire Spirit Arrows Ice Wizard
Arrows
Poison Knight
Arrows Poison
Arrows Poison
Guards Poison
Poison
Poison

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