My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Battle Ram Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Phoenix
Giant Snowball
Battle Ram Guards Baby Dragon
Zap
Battle Ram Guards
Barbarian Barrel
Electro Spirit Battle Ram Guards
The Log
Electro Spirit Mini P.E.K.K.A Battle Ram Guards
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Mini P.E.K.K.A Battle Ram Guards Baby Dragon
Fireball
Battle Ram Baby Dragon
Poison
Guards Phoenix
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Battle Ram Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Guards Fireball Mini P.E.K.K.A Battle Ram Baby Dragon Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Guards Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Battle Ram Phoenix
Zap
Fireball Battle Ram Electro Spirit Mini P.E.K.K.A Guards Baby Dragon Phoenix
Fireball
Zap Electro Spirit Battle Ram Baby Dragon
Mini P.E.K.K.A
Zap Baby Dragon
Battle Ram
Zap Electro Spirit Fireball Baby Dragon
Guards
Zap
Baby Dragon
Zap Fireball Mini P.E.K.K.A Battle Ram
Phoenix
Electro Spirit Zap

Defense Synergies 2 10

Electro Spirit
Zap Baby Dragon Phoenix
Zap
Fireball Mini P.E.K.K.A Electro Spirit Guards Baby Dragon Phoenix
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Guards Baby Dragon
Battle Ram
Guards
Zap Mini P.E.K.K.A Baby Dragon
Baby Dragon
Electro Spirit Zap Mini P.E.K.K.A Guards
Phoenix
Electro Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Zap Phoenix
Mini P.E.K.K.A
Mini P.E.K.K.A Guards Phoenix
Fireball Mini P.E.K.K.A
Fireball Electro Spirit Zap Guards Baby Dragon
Electro Spirit Zap Fireball Baby Dragon Phoenix
Electro Spirit Zap Fireball Baby Dragon Phoenix
Mini P.E.K.K.A Phoenix
Guards Mini P.E.K.K.A Phoenix
Guards Electro Spirit Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Phoenix
Mini P.E.K.K.A Zap Fireball Guards
Fireball Electro Spirit Zap Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Phoenix
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Electro Spirit Zap Guards Baby Dragon
Zap Baby Dragon Electro Spirit Fireball Guards
Mini P.E.K.K.A Phoenix
Electro Spirit Fireball Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Mini P.E.K.K.A Baby Dragon Phoenix
Guards Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball Phoenix
Mini P.E.K.K.A Guards Phoenix
Fireball Electro Spirit Zap Baby Dragon
Mini P.E.K.K.A Guards Fireball Phoenix
Mini P.E.K.K.A Phoenix
Zap Electro Spirit Fireball Mini P.E.K.K.A Baby Dragon Phoenix
Guards Phoenix
Mini P.E.K.K.A Guards Phoenix
Zap Fireball Guards Phoenix
Mini P.E.K.K.A Fireball Guards
Fireball Baby Dragon
Guards Phoenix Electro Spirit Zap Fireball Mini P.E.K.K.A Baby Dragon
Electro Spirit Zap Fireball Mini P.E.K.K.A Baby Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Zap Baby Dragon
Fireball Electro Spirit Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Electro Spirit Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Electro Spirit Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Fireball Guards
Fireball Zap Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Electro Spirit Fireball Guards Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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