My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Furnace Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Bandit
Giant Snowball
Royal Recruits Musketeer Furnace Guards Witch
Zap
Furnace Guards Witch Bandit
Barbarian Barrel
Electro Spirit Royal Recruits Musketeer Furnace Guards Witch Bandit
The Log
Electro Spirit Royal Recruits Musketeer Furnace Guards Witch Bandit
Earthquake
Furnace Guards Witch
Arrows
Electro Spirit Royal Recruits Furnace Guards Witch
Royal Delivery
Electro Spirit Royal Recruits Musketeer Guards Witch Bandit
Fireball
Musketeer Furnace Witch Bandit
Poison
Royal Recruits Musketeer Furnace Guards Witch
Lightning
Musketeer Furnace Witch Bandit
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Guards Bandit Musketeer Furnace Poison Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Guards Bandit Musketeer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit
Royal Recruits
Musketeer Furnace Bandit
Musketeer
Royal Recruits Bandit
Furnace
Royal Recruits Bandit
Guards
Bandit
Poison
Witch
Bandit
Bandit
Electro Spirit Royal Recruits Musketeer Furnace Guards Witch

Defense Synergies 1 7

Electro Spirit
Royal Recruits
Musketeer
Guards Furnace Bandit
Furnace
Musketeer Guards Bandit
Guards
Musketeer Furnace Poison Witch
Poison
Guards
Witch
Guards Bandit
Bandit
Musketeer Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer
Royal Recruits Musketeer Furnace Witch Bandit
Furnace Witch Royal Recruits Musketeer Bandit
Royal Recruits Witch Musketeer Furnace Guards Bandit
Royal Recruits Poison
Electro Spirit Musketeer Furnace Guards Bandit
Musketeer Furnace Electro Spirit Poison Witch
Electro Spirit Royal Recruits Musketeer Poison Bandit
Witch Royal Recruits Musketeer Furnace
Guards Royal Recruits Musketeer Bandit
Guards Poison Witch Electro Spirit Royal Recruits Musketeer Furnace Bandit
Musketeer Furnace Poison Witch
Royal Recruits Furnace Musketeer Guards Witch Bandit
Electro Spirit Royal Recruits Furnace Guards Poison Witch
Royal Recruits Furnace Bandit
Royal Recruits Furnace Bandit
Royal Recruits Musketeer Furnace Poison Witch
Electro Spirit Royal Recruits Musketeer Furnace Guards Witch Bandit
Furnace Poison Witch Electro Spirit Royal Recruits Musketeer Guards Bandit
Royal Recruits Musketeer
Royal Recruits Electro Spirit Musketeer Furnace Guards Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Furnace Witch Bandit
Poison Bandit Musketeer
Royal Recruits Guards Bandit Musketeer Furnace Witch
Royal Recruits Guards Musketeer Bandit
Royal Recruits Musketeer Guards Witch Bandit
Furnace Poison Electro Spirit Musketeer Witch
Royal Recruits Guards Musketeer Furnace Witch Bandit
Royal Recruits
Royal Recruits Electro Spirit Poison Witch Bandit
Royal Recruits Witch Musketeer Guards
Royal Recruits Musketeer Guards Witch
Royal Recruits Guards Poison
Royal Recruits Guards Witch Bandit
Royal Recruits Musketeer Furnace Witch
Royal Recruits Guards Witch Electro Spirit Musketeer Furnace Poison
Poison Electro Spirit Royal Recruits Musketeer Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Musketeer Guards Bandit
Poison Musketeer Bandit
Poison Bandit
Royal Recruits Musketeer Guards Poison
Poison Furnace
Poison Electro Spirit Musketeer Furnace Witch
Musketeer Furnace Poison Witch
Poison
Poison Bandit
Musketeer Guards Poison
Poison Royal Recruits Musketeer Bandit
Poison Musketeer
Poison Musketeer Bandit
Musketeer Poison Bandit
Musketeer Furnace Poison
Musketeer Furnace Poison Witch Bandit
Royal Recruits Musketeer Furnace Poison Bandit
Poison
Musketeer Poison Bandit
Poison Witch
Musketeer Poison
Poison
Musketeer
Royal Recruits Musketeer Poison
Poison Electro Spirit Furnace Witch
Witch
Poison Musketeer Witch Bandit
Musketeer Poison Witch Bandit
Poison Musketeer Bandit
Poison Musketeer Furnace Witch
Electro Spirit Musketeer Guards Poison Witch
Poison Musketeer Bandit
Electro Spirit Poison
Poison
Electro Spirit Royal Recruits Musketeer Guards Witch Bandit
Poison Musketeer Witch
Poison Musketeer
Musketeer Poison
Poison
Royal Recruits Musketeer
Electro Spirit Royal Recruits Musketeer Guards Poison Witch
Musketeer Poison Witch
Poison Royal Recruits Musketeer Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: