My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Cannon Musketeer
Zap
Bats Cannon Royal Giant
Barbarian Barrel
Electro Spirit Knight Cannon Musketeer
The Log
Electro Spirit Cannon Royal Giant Musketeer
Earthquake
Cannon
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Knight Musketeer
Fireball
Cannon Musketeer
Poison
Bats Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Knight Cannon Earthquake Musketeer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Knight Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Bats
Knight Royal Giant Mega Knight
Knight
Bats Musketeer Earthquake
Cannon
Royal Giant
Bats Earthquake Electro Spirit Musketeer
Earthquake
Royal Giant Knight Mega Knight
Musketeer
Knight Royal Giant Mega Knight
Mega Knight
Bats Earthquake Musketeer

Defense Synergies 4 8

Electro Spirit
Bats
Knight Cannon Earthquake Musketeer Mega Knight
Knight
Bats Cannon Musketeer Earthquake
Cannon
Knight Musketeer Bats Earthquake
Royal Giant
Earthquake
Bats Knight Cannon Mega Knight
Musketeer
Knight Cannon Bats Mega Knight
Mega Knight
Bats Earthquake Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Musketeer
Bats Knight Cannon Musketeer Mega Knight
Cannon Mega Knight Bats Knight Musketeer
Cannon Bats Knight Musketeer Mega Knight
Earthquake Mega Knight
Electro Spirit Bats Cannon Earthquake Musketeer Mega Knight
Bats Musketeer Electro Spirit Cannon
Earthquake Electro Spirit Cannon Musketeer Mega Knight
Cannon Musketeer
Knight Cannon Musketeer Mega Knight
Bats Electro Spirit Knight Cannon Earthquake Musketeer Mega Knight
Musketeer Bats
Cannon Mega Knight Bats Knight Earthquake Musketeer
Mega Knight Electro Spirit Bats Cannon Earthquake
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Bats Knight Cannon Musketeer
Cannon Mega Knight Electro Spirit Bats Knight Musketeer
Earthquake Electro Spirit Bats Knight Cannon Musketeer Mega Knight
Cannon Musketeer
Mega Knight Electro Spirit Bats Knight Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Musketeer Mega Knight
Mega Knight Bats Knight Musketeer
Mega Knight Bats Knight Musketeer
Knight Cannon Musketeer Mega Knight
Electro Spirit Bats Musketeer
Bats Knight Musketeer
Mega Knight Knight
Mega Knight Electro Spirit Bats Knight
Cannon Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight
Mega Knight Knight Cannon
Cannon Musketeer Mega Knight
Electro Spirit Bats Knight Musketeer
Bats Mega Knight Electro Spirit Cannon Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer
Musketeer
Earthquake
Earthquake Knight Musketeer
Earthquake Mega Knight
Electro Spirit Bats Musketeer
Earthquake Musketeer
Earthquake
Bats Musketeer
Knight Earthquake Musketeer
Musketeer
Earthquake Knight Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer Mega Knight
Earthquake
Bats
Earthquake Musketeer Mega Knight
Earthquake Mega Knight
Earthquake Musketeer Mega Knight
Musketeer
Earthquake Musketeer
Earthquake Electro Spirit Mega Knight
Earthquake Musketeer
Musketeer Mega Knight
Musketeer
Bats Musketeer
Electro Spirit Bats Musketeer
Earthquake Musketeer Mega Knight
Electro Spirit
Mega Knight
Earthquake
Earthquake Electro Spirit Bats Musketeer
Musketeer
Knight Musketeer Mega Knight
Earthquake Musketeer
Musketeer Mega Knight
Electro Spirit Bats Musketeer
Bats Musketeer
Musketeer Mega Knight

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