My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Dart Goblin Wall Breakers Electro Dragon
Zap
Cannon Dart Goblin Wall Breakers
Barbarian Barrel
Cannon Dart Goblin Wall Breakers
The Log
Cannon Dart Goblin Wall Breakers
Earthquake
Cannon
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Dart Goblin Wall Breakers Electro Dragon Bowler
Fireball
Cannon Dart Goblin Wall Breakers Electro Dragon Bowler
Poison
Cannon Dart Goblin Electro Dragon
Lightning
Cannon Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Dart Goblin Tornado Golden Knight Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Wall Breakers Electro Dragon Bowler The Log
Wall Breakers
Dart Goblin The Log
Tornado
Electro Dragon Bowler The Log
Electro Dragon
Dart Goblin Tornado Bowler
Bowler
Dart Goblin Tornado Electro Dragon The Log
The Log
Dart Goblin Wall Breakers Tornado Bowler
Golden Knight

Defense Synergies 3 13

Cannon
The Log Dart Goblin Electro Dragon Bowler
Dart Goblin
Cannon Tornado Electro Dragon Bowler The Log Golden Knight
Wall Breakers
Tornado
Bowler Dart Goblin Electro Dragon The Log
Electro Dragon
Cannon Dart Goblin Tornado Bowler The Log
Bowler
Tornado The Log Cannon Dart Goblin Electro Dragon
The Log
Cannon Bowler Dart Goblin Tornado Electro Dragon Golden Knight
Golden Knight
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Dart Goblin Electro Dragon The Log Golden Knight
Cannon Dart Goblin Electro Dragon The Log
Cannon Tornado Bowler Dart Goblin Electro Dragon
Cannon Dart Goblin Electro Dragon Bowler
Tornado Bowler The Log
Tornado Bowler The Log Cannon Dart Goblin Electro Dragon
Dart Goblin Tornado Cannon Electro Dragon
Bowler Cannon Dart Goblin Electro Dragon The Log Golden Knight
Cannon Tornado
Tornado Cannon Dart Goblin Bowler
Dart Goblin Cannon Tornado Electro Dragon Bowler The Log
Dart Goblin Tornado Electro Dragon
Cannon Bowler Electro Dragon The Log
Bowler Cannon Dart Goblin Tornado Electro Dragon The Log Golden Knight
Cannon
Tornado Cannon Bowler The Log
Cannon Tornado Electro Dragon Bowler
Cannon Dart Goblin Tornado Electro Dragon Bowler The Log Golden Knight
Tornado The Log Cannon Dart Goblin Electro Dragon Bowler
Cannon Dart Goblin Tornado
Bowler Cannon Dart Goblin Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Electro Dragon Bowler The Log
Electro Dragon Bowler The Log Golden Knight
Bowler Tornado The Log
Cannon Bowler
Dart Goblin Tornado Electro Dragon
Dart Goblin Bowler
Electro Dragon Tornado The Log
Cannon Dart Goblin
Dart Goblin Electro Dragon Bowler Golden Knight
Tornado Bowler The Log
Bowler Cannon Golden Knight
Cannon Dart Goblin Electro Dragon Bowler
Electro Dragon Dart Goblin Tornado Bowler The Log Golden Knight
Bowler Cannon Dart Goblin Electro Dragon The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon The Log Golden Knight
Dart Goblin Tornado Electro Dragon Bowler The Log Golden Knight
Dart Goblin Electro Dragon The Log
Dart Goblin The Log
Bowler The Log
Dart Goblin Tornado Electro Dragon
Dart Goblin Tornado Bowler The Log
The Log Dart Goblin Tornado Electro Dragon Bowler
The Log Dart Goblin Tornado Electro Dragon Golden Knight
Tornado Electro Dragon Bowler
Dart Goblin Tornado Electro Dragon Bowler The Log Golden Knight
Dart Goblin Tornado Electro Dragon
Dart Goblin Bowler The Log Golden Knight
Dart Goblin Electro Dragon
Dart Goblin The Log
Dart Goblin Electro Dragon Bowler The Log Golden Knight
Dart Goblin Electro Dragon Bowler The Log
Tornado
Dart Goblin Electro Dragon Bowler The Log
Dart Goblin Tornado Electro Dragon Bowler The Log Golden Knight
Bowler The Log
Tornado
Tornado Bowler The Log
Electro Dragon The Log
Tornado The Log Electro Dragon Bowler
The Log Dart Goblin Tornado Electro Dragon Bowler Golden Knight
Tornado Electro Dragon Bowler The Log Golden Knight
Dart Goblin Tornado The Log Golden Knight
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin
Bowler
Dart Goblin Electro Dragon The Log
Electro Dragon
Bowler The Log
Dart Goblin Electro Dragon
Dart Goblin Tornado Electro Dragon
The Log
Dart Goblin Electro Dragon Bowler
The Log Dart Goblin Electro Dragon Bowler
Tornado
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Tornado Bowler The Log Golden Knight
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin Tornado Bowler The Log Golden Knight

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