My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Miner
Giant Snowball
Bomber Mega Minion Witch Miner
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Mega Minion Witch Miner
Fireball
Bomber Mega Minion Witch
Poison
Bomber Mega Minion Witch
Lightning
Knight Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Knight Mega Minion Miner Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight Miner
Zap
Mega Minion Giant Miner Bomber Knight Witch
Knight
Mega Minion Bomber Zap Witch Miner
Mega Minion
Zap Knight Giant Miner
Giant
Bomber Zap Mega Minion Rage Miner Witch
Rage
Giant Witch
Witch
Rage Zap Knight Giant Miner
Miner
Zap Giant Bomber Knight Mega Minion Witch

Defense Synergies 3 8

Bomber
Knight Zap Miner
Zap
Mega Minion Bomber Knight Witch Miner
Knight
Bomber Mega Minion Zap Witch
Mega Minion
Zap Knight Witch Miner
Giant
Rage
Witch
Zap Knight Mega Minion
Miner
Bomber Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Mega Minion
Bomber Zap Knight Mega Minion Witch
Witch Bomber Knight Mega Minion
Witch Bomber Knight Mega Minion
Bomber
Bomber Zap Mega Minion
Mega Minion Zap Witch
Zap
Witch
Knight Bomber Miner
Witch Bomber Zap Knight Mega Minion
Mega Minion Zap Witch
Bomber Zap Knight Witch
Bomber Zap Mega Minion Witch
Knight
Zap
Bomber Knight Witch
Bomber Zap Knight Mega Minion Witch
Zap Witch Bomber Knight Mega Minion
Bomber Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Bomber Zap Knight Mega Minion Miner
Zap Knight Witch
Zap Knight
Knight Witch
Zap Witch
Knight Mega Minion Witch
Knight
Zap Knight Mega Minion Witch
Witch Mega Minion
Knight Mega Minion Witch
Zap
Knight Witch
Bomber Witch
Witch Bomber Zap Knight Mega Minion
Bomber Zap Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight
Bomber Zap
Zap Mega Minion Witch
Bomber Witch
Zap
Miner Zap
Miner Zap Knight
Zap
Knight Miner
Zap
Bomber Zap Witch
Bomber
Bomber Zap Mega Minion
Bomber Zap Witch Miner
Zap
Zap Bomber Witch
Mega Minion Witch
Miner Zap Witch
Zap Witch Miner
Miner Zap
Zap Witch
Zap Mega Minion Witch
Mega Minion
Bomber Zap Miner
Zap
Zap Witch
Zap Mega Minion Witch
Miner Knight Mega Minion
Bomber Zap
Zap
Mega Minion
Zap Witch
Zap Witch
Zap Witch Miner

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