My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Clone Giant Skeleton
Giant Snowball
Bomber Clone
Zap
Bomber Firecracker Clone
Barbarian Barrel
Bomber Firecracker Tesla Elixir Golem Clone Giant Skeleton
The Log
Bomber Firecracker Elixir Golem Clone Giant Skeleton
Earthquake
Bomber Firecracker Tesla Elixir Golem Clone
Arrows
Bomber Firecracker Clone
Royal Delivery
Bomber Firecracker Elixir Golem Clone Giant Skeleton
Fireball
Bomber Firecracker Tesla Elixir Golem Clone
Poison
Bomber Firecracker Elixir Golem Clone
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Clone Tornado Tesla Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Elixir Golem Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Giant Skeleton
Firecracker
Elixir Golem Tornado Giant Skeleton
Tesla
Elixir Golem
Firecracker Bomber Fireball Tornado
Fireball
Tornado Elixir Golem
Clone
Giant Skeleton
Tornado
Fireball Firecracker Elixir Golem Giant Skeleton
Giant Skeleton
Clone Bomber Firecracker Tornado

Defense Synergies 1 8

Bomber
Tesla Tornado
Firecracker
Tesla Tornado Giant Skeleton
Tesla
Bomber Firecracker Fireball Tornado
Elixir Golem
Fireball
Tornado Tesla
Clone
Tornado
Fireball Bomber Firecracker Tesla Giant Skeleton
Giant Skeleton
Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Fireball
Bomber Firecracker Tesla
Tesla Tornado Bomber Giant Skeleton
Tesla Bomber Firecracker
Bomber Firecracker Fireball Tornado Giant Skeleton
Fireball Tornado Bomber Firecracker Tesla
Tesla Tornado Firecracker Fireball
Tesla Fireball Giant Skeleton
Tesla Tornado
Tornado Bomber Firecracker Tesla Giant Skeleton
Bomber Firecracker Tesla Fireball Tornado Giant Skeleton
Tesla Firecracker Fireball Tornado
Tesla Bomber Fireball Giant Skeleton
Bomber Fireball Firecracker Tesla Tornado
Tesla
Tornado Tesla Fireball
Tesla Bomber Firecracker Fireball Tornado
Tesla Fireball Bomber Firecracker Tornado
Tornado Bomber Firecracker Tesla Fireball Giant Skeleton
Tesla Tornado
Bomber Firecracker Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Giant Skeleton
Fireball Bomber Firecracker Tesla
Giant Skeleton
Giant Skeleton Tesla Fireball Tornado
Giant Skeleton Tesla
Firecracker Fireball Tesla Tornado
Tesla Fireball Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Firecracker Fireball Tornado
Tesla
Tesla Giant Skeleton
Fireball Tornado Giant Skeleton
Giant Skeleton Tesla Fireball
Bomber Firecracker Tesla Fireball
Tesla Bomber Firecracker Fireball Tornado Giant Skeleton
Bomber Firecracker Tesla Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball Tornado
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Bomber Fireball Firecracker
Firecracker Fireball Tornado
Bomber Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Bomber
Bomber Firecracker Fireball
Bomber Firecracker Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Bomber Fireball
Firecracker Fireball Tornado
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado
Firecracker Fireball
Fireball
Bomber Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball
Fireball Firecracker Tornado
Fireball
Fireball Firecracker
Bomber Firecracker Fireball
Fireball Tornado Giant Skeleton
Firecracker
Firecracker Fireball Tornado Giant Skeleton
Firecracker Fireball Tornado
Firecracker Fireball Tornado Giant Skeleton

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