My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Musketeer Executioner
The Log
Firecracker Barbarians Musketeer
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Musketeer Executioner P.E.K.K.A
Fireball
Firecracker Barbarians Musketeer Executioner
Poison
Firecracker Barbarians Musketeer Executioner
Lightning
Musketeer Executioner
Rocket
Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Firecracker Musketeer Barbarians Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Arrows Firecracker Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
P.E.K.K.A Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Barbarians
Musketeer
P.E.K.K.A Mega Knight
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Musketeer Executioner
Mega Knight
Arrows Firecracker Musketeer Executioner

Defense Synergies 1 8

Berserker
Arrows
Mega Knight Barbarians P.E.K.K.A
Firecracker
Musketeer P.E.K.K.A Mega Knight
Barbarians
Arrows
Musketeer
Firecracker P.E.K.K.A Mega Knight
Executioner
Mega Knight
P.E.K.K.A
Arrows Firecracker Musketeer
Mega Knight
Arrows Firecracker Musketeer Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Executioner
Barbarians P.E.K.K.A Firecracker Musketeer Executioner Mega Knight
Barbarians P.E.K.K.A Mega Knight Musketeer Executioner
Barbarians P.E.K.K.A Firecracker Musketeer Mega Knight
Arrows Firecracker Barbarians P.E.K.K.A Mega Knight
Arrows Firecracker Musketeer Executioner Mega Knight
Musketeer Arrows Firecracker Executioner
Arrows Barbarians Musketeer P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Musketeer
Firecracker Barbarians Musketeer Mega Knight
Berserker Barbarians Executioner Arrows Firecracker Musketeer Mega Knight
Arrows Musketeer Executioner Firecracker
Barbarians P.E.K.K.A Mega Knight Musketeer
Executioner Mega Knight Arrows Firecracker Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Mega Knight
Barbarians Mega Knight Arrows Firecracker Musketeer Executioner P.E.K.K.A
Arrows Mega Knight Firecracker Barbarians Musketeer Executioner
Arrows Executioner Firecracker Barbarians Musketeer Mega Knight
Barbarians P.E.K.K.A Musketeer
Mega Knight Arrows Firecracker Barbarians Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight P.E.K.K.A
Arrows Firecracker Musketeer Executioner Mega Knight
Barbarians P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mega Knight Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer Executioner Mega Knight
Arrows Firecracker Executioner Musketeer
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Firecracker Barbarians
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Mega Knight Barbarians Musketeer
P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians P.E.K.K.A Mega Knight Executioner
Firecracker Barbarians Musketeer Executioner Mega Knight
Barbarians Firecracker Musketeer Executioner P.E.K.K.A
Arrows Executioner Mega Knight Firecracker Barbarians Musketeer P.E.K.K.A
Arrows
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Arrows
Arrows Firecracker Barbarians Musketeer
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Musketeer
Arrows Firecracker Musketeer Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer Executioner
Firecracker Musketeer Executioner
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Arrows Firecracker Musketeer Executioner Mega Knight
Arrows
Arrows Firecracker Musketeer Executioner Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Musketeer Executioner
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Barbarians Musketeer
Arrows Firecracker Musketeer Executioner
Arrows
Firecracker Musketeer Executioner Mega Knight
Arrows Firecracker Musketeer Executioner
Arrows
Firecracker Musketeer Executioner P.E.K.K.A Mega Knight
Firecracker Musketeer
Firecracker Musketeer Executioner
Firecracker Musketeer Executioner Mega Knight
P.E.K.K.A
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: