My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Skeleton Army Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Barrel Skeleton Army Miner Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Skeleton Army
The Log
Goblin Gang Skeleton Barrel Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Barrel Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Barrel Skeleton Army Miner Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Skeleton Army Inferno Dragon
Poison
Bats Goblin Gang Skeleton Barrel Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Skeleton Barrel Skeleton Army Miner Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Zap Inferno Dragon
Zap
Miner Bats Skeleton Barrel The Log
Goblin Gang
Miner Skeleton Barrel
Skeleton Barrel
Bats Miner Zap Goblin Gang Inferno Dragon
Skeleton Army
The Log
Zap Miner
Miner
Bats Zap Goblin Gang Skeleton Barrel The Log Inferno Dragon
Inferno Dragon
Bats Skeleton Barrel Miner

Defense Synergies 0 17

Bats
Zap The Log Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Skeleton Army The Log Miner Inferno Dragon
Goblin Gang
Zap Skeleton Army The Log Miner Inferno Dragon
Skeleton Barrel
Zap
Skeleton Army
Zap Goblin Gang The Log Inferno Dragon
The Log
Bats Zap Goblin Gang Skeleton Army Miner Inferno Dragon
Miner
Zap Goblin Gang The Log
Inferno Dragon
Bats Zap Goblin Gang Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel The Log
Skeleton Army Inferno Dragon Bats Zap Goblin Gang The Log
Goblin Gang Skeleton Army Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats Goblin Gang
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Bats Zap
Bats Inferno Dragon Zap Goblin Gang
Zap Skeleton Barrel The Log
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Miner
Bats Goblin Gang Skeleton Army Zap The Log
Inferno Dragon Bats Zap Goblin Gang
Skeleton Army Bats Zap Goblin Gang The Log
Skeleton Army Bats Zap Goblin Gang The Log
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Goblin Gang The Log Inferno Dragon
Bats Goblin Gang Skeleton Army
Bats Zap Goblin Gang Skeleton Army The Log
Zap The Log Bats Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Skeleton Barrel The Log Miner Inferno Dragon
Goblin Gang Skeleton Army Bats Zap The Log
Goblin Gang Skeleton Army Bats Zap The Log
Goblin Gang Skeleton Army Inferno Dragon
Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army Bats
Skeleton Army Inferno Dragon
Zap Bats Skeleton Army The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Bats
Skeleton Army Zap The Log
Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Bats Zap The Log Inferno Dragon
Bats Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log Miner
Skeleton Barrel The Log Miner
Skeleton Barrel The Log
Zap The Log
Bats Zap Skeleton Barrel
The Log
The Log Zap Skeleton Barrel
The Log Miner Zap Skeleton Barrel
Bats Goblin Gang
Miner Zap Skeleton Barrel The Log
Zap
Skeleton Barrel The Log Miner
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Bats
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log Miner
The Log
The Log
Zap Skeleton Barrel The Log
Zap The Log
Inferno Dragon
The Log Miner Zap Skeleton Barrel
Zap Skeleton Barrel The Log Miner
Miner Zap Skeleton Barrel The Log
Bats Zap
Zap Bats Skeleton Barrel
Zap The Log Miner
Zap
The Log
Zap Skeleton Barrel Bats Goblin Gang Skeleton Army
Zap
The Log
Miner Goblin Gang
The Log Zap Skeleton Barrel
Zap
Zap Bats Goblin Gang The Log
Bats Zap
Zap Skeleton Barrel The Log Miner

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