My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Tombstone Balloon
Zap
Bats Goblin Gang Firecracker Mortar Tombstone Balloon
Barbarian Barrel
Goblin Gang Firecracker Mortar Tombstone
The Log
Goblin Gang Firecracker Tombstone
Earthquake
Goblin Gang Firecracker Mortar Tombstone
Arrows
Bats Goblin Gang Firecracker Tombstone
Royal Delivery
Bats Goblin Gang Firecracker Balloon
Fireball
Goblin Gang Firecracker Mortar Tombstone Balloon
Poison
Bats Goblin Gang Firecracker Mortar Tombstone Balloon
Lightning
Mortar Tombstone Balloon
Rocket
Mortar Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Tombstone Mortar Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker Mortar
Zap
Firecracker Balloon Bats Mortar Mega Knight
Goblin Gang
Firecracker Mortar Balloon
Firecracker
Zap Bats Goblin Gang Mortar Balloon Mega Knight
Mortar
Bats Zap Goblin Gang Firecracker
Tombstone
Balloon
Bats Zap Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Zap Firecracker Balloon

Defense Synergies 1 14

Bats
Zap Firecracker Mortar Mega Knight
Zap
Mega Knight Bats Goblin Gang Firecracker Mortar Tombstone
Goblin Gang
Zap Firecracker Mortar Tombstone
Firecracker
Bats Zap Goblin Gang Mortar Tombstone Mega Knight
Mortar
Bats Zap Goblin Gang Firecracker
Tombstone
Zap Goblin Gang Firecracker
Balloon
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Tombstone
Bats Zap Goblin Gang Firecracker Mortar Tombstone Mega Knight
Goblin Gang Mortar Mega Knight Bats Tombstone
Bats Goblin Gang Firecracker Mortar Tombstone Mega Knight
Firecracker Tombstone Mega Knight
Goblin Gang Bats Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker Mortar Tombstone
Zap Mega Knight
Goblin Gang Mortar Tombstone
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Zap Firecracker Tombstone Mega Knight
Bats Zap Goblin Gang Firecracker
Mortar Tombstone Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker Mortar Tombstone
Goblin Gang Mortar Tombstone Mega Knight
Zap Goblin Gang Mortar Mega Knight
Mega Knight Bats Goblin Gang Firecracker Mortar Tombstone
Mortar Tombstone Mega Knight Bats Zap Goblin Gang Firecracker
Zap Mortar Bats Firecracker Tombstone Mega Knight
Mortar
Goblin Gang Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tombstone
Zap Goblin Gang Firecracker Mortar Mega Knight
Goblin Gang Tombstone Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Tombstone Mega Knight
Firecracker Bats Zap Goblin Gang
Goblin Gang Bats Tombstone
Mega Knight
Zap Mega Knight Bats Firecracker Mortar Tombstone
Goblin Gang Tombstone
Mega Knight Bats Tombstone
Mega Knight Zap
Mega Knight Goblin Gang Tombstone
Firecracker Mega Knight
Goblin Gang Tombstone Bats Zap Firecracker Mortar
Bats Mega Knight Zap Firecracker
Mortar Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Zap
Firecracker
Zap Firecracker Mortar Mega Knight
Firecracker Bats Zap
Firecracker Mortar
Zap Firecracker
Zap Firecracker Mortar
Bats Goblin Gang
Firecracker Zap Mortar
Zap Firecracker
Firecracker Mortar
Firecracker Mortar
Zap Firecracker Mortar
Zap Firecracker Mortar
Firecracker Mortar Mega Knight
Mortar
Bats
Zap Firecracker Mortar Mega Knight
Zap Firecracker Mortar Mega Knight
Mega Knight
Zap Mortar
Zap Firecracker Mortar Mega Knight
Firecracker Mortar Zap
Zap Mortar Mega Knight
Zap Firecracker Mortar
Bats Zap Firecracker
Zap Bats Firecracker
Zap Mortar Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Goblin Gang Tombstone
Zap Firecracker
Goblin Gang Firecracker Mega Knight
Zap Firecracker Mortar
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Mortar Mega Knight

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