My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Miner
Fireball
Inferno Tower Witch
Poison
Bats Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Miner Valkyrie Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Miner

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Miner Zap
Zap
Arrows Giant Miner Bats Valkyrie Witch
Arrows
Zap Giant Miner
Valkyrie
Bats Zap Giant Witch
Giant
Bats Zap Arrows Miner Valkyrie Witch
Inferno Tower
Witch
Zap Valkyrie Giant Miner
Miner
Bats Zap Giant Arrows Witch

Defense Synergies 0 12

Bats
Zap Valkyrie Inferno Tower
Zap
Bats Arrows Valkyrie Inferno Tower Witch Miner
Arrows
Zap Valkyrie Inferno Tower
Valkyrie
Bats Zap Arrows Inferno Tower Witch
Giant
Inferno Tower
Bats Zap Arrows Valkyrie
Witch
Zap Valkyrie
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Inferno Tower Bats Zap Valkyrie Witch
Inferno Tower Witch Bats Valkyrie
Inferno Tower Witch Bats Valkyrie
Arrows Valkyrie
Arrows Bats Zap Valkyrie
Bats Inferno Tower Zap Arrows Witch
Zap Arrows Valkyrie Inferno Tower
Inferno Tower Witch
Valkyrie Inferno Tower Miner
Bats Valkyrie Witch Zap Arrows
Arrows Inferno Tower Bats Zap Witch
Inferno Tower Bats Zap Valkyrie Witch
Valkyrie Bats Zap Arrows Witch
Inferno Tower
Inferno Tower Zap
Bats Arrows Valkyrie Inferno Tower Witch
Arrows Bats Zap Valkyrie Witch
Zap Arrows Valkyrie Witch Bats
Inferno Tower
Valkyrie Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Witch
Zap Arrows Valkyrie Miner
Bats Zap Valkyrie Inferno Tower Witch
Valkyrie Bats Zap Inferno Tower
Inferno Tower Valkyrie Witch
Arrows Bats Zap Witch
Bats Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Zap Bats Valkyrie Inferno Tower Witch
Inferno Tower Witch
Bats Valkyrie Inferno Tower Witch
Zap Arrows Valkyrie
Valkyrie Inferno Tower Witch
Valkyrie Witch
Inferno Tower Witch Bats Zap Valkyrie
Bats Arrows Valkyrie Zap Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Miner
Arrows Miner
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Miner Zap
Bats
Miner Zap Arrows Valkyrie
Zap Arrows
Miner
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Valkyrie Witch Miner
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch
Witch
Arrows Miner Zap Witch
Zap Arrows Witch Miner
Miner Zap Arrows
Bats Zap Arrows Witch
Zap Bats Witch
Zap Arrows Miner
Zap Arrows
Arrows
Zap Bats Witch
Zap Arrows Witch
Arrows
Miner Valkyrie
Arrows Zap
Zap Arrows
Zap Bats Witch
Bats Zap Witch
Zap Witch Miner

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