My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Bats Goblin Gang Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Goblin Gang Firecracker Goblin Barrel Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Goblin Barrel
Zap
Arrows Firecracker Bats Knight Mega Knight
Arrows
Zap Knight Goblin Barrel Mega Knight
Knight
Bats Goblin Gang Firecracker Goblin Barrel Zap Arrows
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Zap Knight Bats Goblin Gang Goblin Barrel Mega Knight
Goblin Barrel
Knight Goblin Gang Bats Arrows Firecracker Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Goblin Barrel

Defense Synergies 5 10

Bats
Knight Zap Firecracker Mega Knight
Zap
Mega Knight Bats Arrows Knight Goblin Gang Firecracker
Arrows
Mega Knight Zap Knight
Knight
Bats Goblin Gang Firecracker Zap Arrows
Goblin Gang
Knight Zap Firecracker
Firecracker
Knight Bats Zap Goblin Gang Mega Knight
Goblin Barrel
Mega Knight
Zap Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Bats Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Knight
Bats Knight Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Bats Zap Firecracker Mega Knight
Bats Zap Arrows Goblin Gang Firecracker
Zap Arrows Mega Knight
Goblin Gang
Knight Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Zap Arrows Knight Firecracker Mega Knight
Arrows Bats Zap Goblin Gang Firecracker
Mega Knight Bats Zap Knight Goblin Gang
Mega Knight Bats Zap Arrows Goblin Gang Firecracker
Knight Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Firecracker
Arrows Mega Knight Bats Zap Knight Goblin Gang Firecracker
Zap Arrows Bats Knight Firecracker Mega Knight
Goblin Gang Mega Knight Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap
Zap Arrows Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Zap Knight
Goblin Gang Mega Knight Bats Zap Knight
Knight Goblin Gang Mega Knight
Arrows Firecracker Bats Zap Goblin Gang
Goblin Gang Bats Knight
Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker
Goblin Gang
Mega Knight Bats Knight
Mega Knight Zap Arrows
Mega Knight Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Zap Knight Firecracker
Bats Arrows Mega Knight Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Goblin Gang
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats Goblin Gang
Zap Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight

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