My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Giant Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Giant Night Witch
Giant Snowball
Bats Royal Recruits Night Witch Little Prince
Zap
Bats Night Witch Little Prince
Barbarian Barrel
Royal Recruits Night Witch Little Prince
The Log
Royal Recruits Little Prince
Earthquake
Arrows
Bats Royal Recruits Night Witch Little Prince
Royal Delivery
Bats Royal Recruits Night Witch Little Prince
Fireball
Night Witch Little Prince
Poison
Bats Royal Recruits Night Witch Little Prince
Lightning
Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Tornado Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Little Prince Fireball Poison Night Witch Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tornado Little Prince Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Royal Recruits
Royal Recruits
Bats
Fireball
Tornado Giant Little Prince
Giant
Bats Poison Night Witch Fireball Tornado Little Prince
Tornado
Fireball Giant Poison Night Witch
Poison
Giant Tornado Night Witch
Night Witch
Giant Tornado Poison
Little Prince
Fireball Giant

Defense Synergies 1 5

Bats
Royal Recruits
Royal Recruits
Bats Tornado
Fireball
Tornado Little Prince
Giant
Tornado
Fireball Royal Recruits Poison Little Prince
Poison
Tornado
Night Witch
Little Prince
Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball
Bats Royal Recruits Night Witch
Tornado Bats Royal Recruits Night Witch
Royal Recruits Night Witch Bats
Royal Recruits Fireball Tornado Poison
Fireball Tornado Bats Night Witch
Bats Tornado Fireball Poison Night Witch Little Prince
Royal Recruits Fireball Poison
Royal Recruits Tornado Night Witch
Tornado Royal Recruits Night Witch Little Prince
Bats Poison Royal Recruits Fireball Tornado Night Witch
Bats Fireball Tornado Poison Night Witch
Royal Recruits Night Witch Bats Fireball
Fireball Bats Royal Recruits Tornado Poison Night Witch
Royal Recruits
Tornado Royal Recruits Fireball
Bats Royal Recruits Fireball Tornado Poison Night Witch
Fireball Bats Royal Recruits Tornado Night Witch Little Prince
Tornado Poison Bats Royal Recruits Fireball Little Prince
Royal Recruits Tornado
Royal Recruits Bats Fireball Poison Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball
Fireball Poison
Royal Recruits Bats
Royal Recruits Bats Fireball Tornado Night Witch
Royal Recruits Night Witch
Fireball Poison Bats Tornado
Royal Recruits Bats Fireball Night Witch
Royal Recruits
Royal Recruits Bats Fireball Tornado Poison
Royal Recruits
Bats Royal Recruits
Royal Recruits Fireball Tornado Poison
Royal Recruits Fireball Night Witch
Royal Recruits Fireball
Royal Recruits Bats Fireball Tornado Poison Night Witch Little Prince
Bats Poison Royal Recruits Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Royal Recruits
Fireball Poison Tornado
Fireball Poison
Royal Recruits Fireball Poison
Fireball Poison
Fireball Poison Bats Tornado
Tornado Poison
Fireball Poison Tornado
Fireball Poison Tornado
Bats Fireball Tornado Poison Night Witch
Poison Royal Recruits Fireball Tornado
Fireball Poison Tornado
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Royal Recruits Fireball Poison
Fireball Tornado Poison
Bats Night Witch
Fireball Poison
Fireball Tornado Poison Little Prince
Fireball Poison Night Witch
Fireball Tornado Poison
Tornado
Royal Recruits Fireball Poison
Tornado Poison Fireball Little Prince
Fireball Poison Tornado
Fireball Tornado Poison
Fireball Poison Tornado
Poison Bats Fireball Tornado Night Witch Little Prince
Bats Fireball Poison
Fireball Night Witch
Poison Fireball Night Witch
Fireball Poison
Fireball Poison
Bats Royal Recruits Fireball Night Witch
Fireball Poison Tornado
Fireball
Fireball Poison
Fireball Poison
Fireball Tornado Poison
Royal Recruits
Bats Royal Recruits Fireball Tornado Poison
Bats Fireball Tornado Poison
Poison Royal Recruits Fireball Tornado Little Prince

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