My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Battle Ram Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Witch
Zap
Bats Goblin Gang Royal Giant Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Witch
The Log
Goblin Gang Royal Giant Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Battle Ram Witch
Fireball
Goblin Gang Battle Ram Witch
Poison
Bats Goblin Gang Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Void Fireball Battle Ram Golden Knight Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Void Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Battle Ram
Goblin Gang
Royal Giant Battle Ram
Royal Giant
Bats Fireball Goblin Gang Void Witch
Fireball
Royal Giant Battle Ram Golden Knight
Battle Ram
Bats Goblin Gang Fireball Witch Golden Knight
Void
Royal Giant
Witch
Royal Giant Battle Ram
Golden Knight
Fireball Battle Ram

Defense Synergies 0 2

Bats
Golden Knight
Goblin Gang
Royal Giant
Fireball
Golden Knight
Battle Ram
Void
Witch
Golden Knight
Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Golden Knight
Bats Goblin Gang Witch
Goblin Gang Witch Bats Void
Witch Bats Goblin Gang
Fireball
Goblin Gang Fireball Bats
Bats Goblin Gang Fireball Void Witch
Fireball Void Golden Knight
Witch Goblin Gang
Goblin Gang
Bats Goblin Gang Witch Fireball
Bats Goblin Gang Fireball Witch
Bats Goblin Gang Fireball Witch
Fireball Bats Goblin Gang Witch Golden Knight
Goblin Gang
Goblin Gang Fireball
Bats Goblin Gang Fireball Witch
Fireball Bats Goblin Gang Witch Golden Knight
Witch Bats Fireball
Goblin Gang Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Void Witch
Fireball Void Goblin Gang
Goblin Gang Bats Witch Golden Knight
Goblin Gang Bats Fireball
Goblin Gang Witch
Fireball Bats Goblin Gang Witch
Goblin Gang Bats Fireball Void Witch
Void Bats Fireball Witch
Witch Goblin Gang
Bats Witch Golden Knight
Fireball Void
Goblin Gang Fireball Witch Golden Knight
Fireball Witch
Goblin Gang Witch Bats Fireball Golden Knight
Bats Fireball Witch Golden Knight
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Golden Knight
Fireball Void Golden Knight
Fireball Void
Fireball Void
Fireball
Fireball Bats Witch
Witch
Fireball
Fireball Void Golden Knight
Bats Goblin Gang Fireball Void
Void Fireball Golden Knight
Fireball Void
Fireball Void Golden Knight
Fireball Void
Fireball
Fireball Witch Golden Knight
Fireball
Fireball
Bats
Void Fireball
Fireball Witch Golden Knight
Fireball Void
Fireball Void
Void
Fireball Void
Fireball Witch
Witch
Fireball Void Witch Golden Knight
Fireball Void Witch Golden Knight
Fireball Void Golden Knight
Bats Fireball Witch
Bats Fireball Void Witch
Fireball Void
Void Fireball
Void Fireball
Fireball
Bats Goblin Gang Fireball Void Witch
Fireball Witch
Fireball
Fireball Void Goblin Gang
Fireball
Void Fireball
Bats Goblin Gang Fireball Witch Golden Knight
Bats Fireball Void Witch
Void Fireball Witch Golden Knight

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