My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Prince
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Royal Hogs Prince
Barbarian Barrel
Goblin Gang Goblin Cage Royal Hogs Executioner
The Log
Goblin Gang Goblin Cage Royal Hogs Prince
Earthquake
Goblin Gang Goblin Cage Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Goblin Cage Royal Hogs Prince Executioner
Fireball
Goblin Gang Goblin Cage Royal Hogs Executioner
Poison
Bats Goblin Gang Goblin Cage Royal Hogs Executioner
Lightning
Goblin Cage Prince Executioner
Rocket
Royal Hogs Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tornado Goblin Cage Royal Hogs Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Royal Hogs Prince
Goblin Gang
Goblin Cage Royal Hogs Prince
Goblin Cage
Bats Goblin Gang Royal Hogs The Log
Royal Hogs
Bats Goblin Gang Goblin Cage Executioner The Log
Tornado
Executioner The Log
Prince
Bats Goblin Gang The Log
Executioner
Tornado Royal Hogs The Log
The Log
Goblin Cage Royal Hogs Tornado Prince Executioner

Defense Synergies 2 14

Bats
Goblin Cage Prince The Log
Goblin Gang
Goblin Cage Prince The Log
Goblin Cage
Bats Goblin Gang Tornado Prince Executioner The Log
Royal Hogs
Tornado
Executioner Goblin Cage Prince The Log
Prince
The Log Bats Goblin Gang Goblin Cage Tornado Executioner
Executioner
Tornado Goblin Cage Prince The Log
The Log
Prince Bats Goblin Gang Goblin Cage Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Executioner The Log
Bats Goblin Gang Goblin Cage Prince Executioner The Log
Goblin Gang Goblin Cage Tornado Prince Bats Executioner
Goblin Cage Prince Bats Goblin Gang
Goblin Cage Tornado Prince The Log
Goblin Gang Tornado The Log Bats Executioner
Bats Tornado Goblin Gang Goblin Cage Executioner
Goblin Cage The Log
Goblin Gang Goblin Cage Tornado Prince
Goblin Gang Tornado Prince
Bats Goblin Gang Executioner Tornado The Log
Executioner Bats Goblin Gang Tornado
Goblin Cage Prince Bats Goblin Gang The Log
Executioner Bats Goblin Gang Goblin Cage Tornado Prince The Log
Goblin Gang Goblin Cage Prince
Tornado Goblin Gang Goblin Cage Prince The Log
Bats Goblin Gang Goblin Cage Tornado Prince Executioner
Goblin Cage Bats Goblin Gang Tornado Prince Executioner The Log
Goblin Cage Tornado Executioner The Log Bats
Goblin Cage Tornado Prince
Goblin Gang Bats Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Prince
Goblin Gang Prince Executioner The Log
Goblin Gang Bats Goblin Cage Prince The Log
Goblin Gang Prince Bats Goblin Cage Tornado The Log
Goblin Gang Goblin Cage Prince Executioner
Executioner Bats Goblin Gang Tornado
Goblin Gang Prince Bats Goblin Cage
Goblin Cage Prince
Goblin Cage Bats Tornado Prince The Log
Goblin Gang Goblin Cage
Bats Goblin Cage Prince
Goblin Cage Tornado Prince The Log
Prince Goblin Gang Goblin Cage Executioner
Goblin Cage Executioner
Goblin Gang Bats Goblin Cage Tornado Prince Executioner The Log
Bats Executioner Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log
The Log
Prince The Log
Executioner The Log
Executioner Bats Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Bats Goblin Gang Tornado Prince
Tornado Prince The Log
Tornado Executioner
Executioner The Log
Prince The Log
Executioner The Log
Executioner The Log
Tornado
Bats
Prince Executioner The Log
Tornado The Log
Prince The Log
Tornado
Tornado Prince The Log
The Log
Tornado The Log Executioner
The Log Tornado Executioner
Tornado Prince The Log
Tornado The Log
Bats Tornado Executioner
Bats
The Log
Prince
The Log
Bats Goblin Gang Prince
Tornado Executioner
The Log
Goblin Gang Prince Executioner
The Log Executioner
Tornado
Prince Executioner
Bats Goblin Gang Tornado The Log
Bats Tornado Executioner
Tornado Prince Executioner The Log

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