My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Furnace Guards Inferno Dragon
Zap
Bats Firecracker Furnace Guards Inferno Dragon
Barbarian Barrel
Firecracker Furnace Guards
The Log
Firecracker Furnace Guards
Earthquake
Firecracker Furnace Guards
Arrows
Bats Firecracker Furnace Guards
Royal Delivery
Bats Firecracker Guards Inferno Dragon
Fireball
Firecracker Furnace Inferno Dragon
Poison
Bats Firecracker Furnace Guards
Lightning
Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Void Furnace Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Void

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Inferno Dragon
Firecracker
Bats Inferno Dragon Mega Knight
Furnace
Guards
Void
Lightning
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Firecracker

Defense Synergies 0 7

Bats
Firecracker Inferno Dragon Mega Knight
Firecracker
Bats Guards Mega Knight
Furnace
Guards
Guards
Firecracker Furnace
Void
Lightning
Inferno Dragon
Bats Mega Knight
Mega Knight
Bats Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Void
Inferno Dragon Bats Firecracker Furnace Mega Knight
Furnace Mega Knight Bats Void Lightning Inferno Dragon
Inferno Dragon Bats Firecracker Furnace Guards Mega Knight
Lightning Firecracker Mega Knight
Bats Firecracker Furnace Guards Mega Knight
Bats Furnace Lightning Inferno Dragon Firecracker Void
Lightning Void Mega Knight
Inferno Dragon Furnace
Guards Firecracker Mega Knight
Bats Guards Firecracker Furnace Mega Knight
Inferno Dragon Bats Firecracker Furnace
Furnace Mega Knight Bats Guards Lightning
Mega Knight Bats Firecracker Furnace Guards
Inferno Dragon Furnace Mega Knight
Furnace Lightning Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Furnace
Mega Knight Bats Firecracker Furnace Guards
Furnace Bats Firecracker Guards Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Furnace Void
Void Firecracker Lightning Inferno Dragon Mega Knight
Guards Mega Knight Bats Furnace Lightning
Guards Lightning Mega Knight Bats
Guards Inferno Dragon Mega Knight
Firecracker Furnace Bats
Guards Bats Furnace Void Lightning
Mega Knight Inferno Dragon
Void Lightning Mega Knight Bats Firecracker Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Lightning Mega Knight Guards Void
Lightning Mega Knight Guards
Firecracker Furnace Mega Knight
Guards Bats Firecracker Furnace Lightning Inferno Dragon
Bats Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Firecracker Guards
Firecracker Void
Lightning Void
Lightning Firecracker Guards Void
Firecracker Furnace Mega Knight
Firecracker Bats Furnace
Firecracker Furnace
Firecracker Lightning
Void Firecracker Lightning
Lightning Bats Guards Void
Firecracker Void Lightning
Void Lightning Firecracker
Lightning Firecracker Void
Lightning Firecracker Void
Lightning Firecracker Furnace
Lightning Firecracker Furnace
Lightning Firecracker Furnace Mega Knight
Lightning
Bats Lightning
Void Lightning Firecracker Mega Knight
Lightning Firecracker Mega Knight
Lightning Void Mega Knight
Lightning Void
Void Lightning
Lightning Void
Firecracker Furnace Mega Knight
Inferno Dragon
Firecracker Void Lightning
Void Lightning Mega Knight
Void Lightning Firecracker
Lightning Bats Firecracker Furnace
Lightning Bats Firecracker Guards Void
Lightning Void
Void Lightning Mega Knight
Void Lightning Firecracker
Mega Knight
Firecracker Lightning
Lightning Bats Guards Void
Lightning Firecracker
Void Lightning Firecracker Mega Knight
Firecracker Lightning
Void Lightning
Firecracker Mega Knight
Bats Firecracker Guards Lightning
Firecracker Bats Void Lightning
Void Lightning Firecracker Mega Knight

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