My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Inferno Tower
Barbarian Barrel
Inferno Tower Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Inferno Tower Executioner Electro Wizard
Poison
Bats Inferno Tower Executioner Electro Wizard
Lightning
Inferno Tower Executioner Electro Wizard
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Hog Rider Freeze Electro Wizard Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Hog Rider Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Fireball
Hog Rider Freeze Electro Wizard
Hog Rider
Bats Fireball Freeze Executioner Electro Wizard
Inferno Tower
Freeze
Hog Rider Fireball
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Executioner
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 1 9

Bats
Inferno Tower Freeze P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Freeze Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Bats Fireball
Freeze
Bats Fireball Electro Wizard
Executioner
P.E.K.K.A
Bats Electro Wizard
Electro Wizard
Inferno Tower Bats Fireball Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Executioner Electro Wizard
Inferno Tower P.E.K.K.A Bats Executioner Electro Wizard
Inferno Tower P.E.K.K.A Bats Freeze Executioner Electro Wizard
Inferno Tower P.E.K.K.A Bats Electro Wizard
Fireball P.E.K.K.A
Fireball Freeze Bats Executioner Electro Wizard
Bats Inferno Tower Electro Wizard Fireball Freeze Executioner
Fireball Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A
Inferno Tower Electro Wizard
Bats Executioner Electro Wizard Fireball Freeze
Inferno Tower Executioner Bats Fireball Electro Wizard
Inferno Tower P.E.K.K.A Bats Fireball Freeze Electro Wizard
Fireball Executioner Bats Freeze P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Fireball Freeze P.E.K.K.A Electro Wizard
Bats Fireball Inferno Tower Executioner P.E.K.K.A Electro Wizard
Fireball Bats Executioner Electro Wizard
Freeze Executioner Bats Fireball Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Bats Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Executioner
P.E.K.K.A Bats Inferno Tower Electro Wizard
P.E.K.K.A Bats Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Executioner
Fireball Executioner Bats Freeze Electro Wizard
P.E.K.K.A Bats Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Bats Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Inferno Tower
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Inferno Tower Executioner
Fireball Executioner
Inferno Tower Electro Wizard Bats Fireball Freeze Executioner P.E.K.K.A
Bats Executioner Fireball Inferno Tower Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Executioner Electro Wizard
Fireball
Fireball Freeze
Fireball Executioner
Fireball Executioner Bats Freeze
Executioner
Fireball Freeze Executioner
Fireball
Bats Fireball Electro Wizard
Fireball Electro Wizard
Fireball Executioner
Fireball Executioner
Fireball Freeze
Fireball
Fireball Executioner
Fireball Executioner
Fireball Freeze
Bats
Fireball Executioner Electro Wizard
Fireball
Fireball
Fireball
Fireball
Freeze Fireball Executioner
Fireball Executioner Electro Wizard
Fireball
Fireball
Bats Fireball Executioner Electro Wizard
Electro Wizard Bats Fireball Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Bats Fireball Freeze
Fireball Executioner Electro Wizard
Freeze
Fireball
Fireball Executioner Electro Wizard
Fireball Executioner
Fireball
Executioner P.E.K.K.A
Bats Fireball Freeze Electro Wizard
Bats Fireball Executioner Electro Wizard
Fireball Freeze Executioner Electro Wizard

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