My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Little Prince
Zap
Bats Sparky Little Prince
Barbarian Barrel
Valkyrie Electro Wizard Sparky Little Prince
The Log
Sparky Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Valkyrie Electro Wizard Sparky Little Prince
Fireball
Electro Wizard Sparky Little Prince
Poison
Bats Electro Wizard Sparky Little Prince
Lightning
Valkyrie Electro Wizard Sparky Little Prince
Rocket
Valkyrie Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Little Prince Valkyrie Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Little Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Sparky
Arrows
Mirror Sparky Mega Knight
Valkyrie
Bats Electro Wizard Sparky Little Prince
Mirror
Arrows Sparky
Electro Wizard
Valkyrie Sparky Mega Knight
Sparky
Arrows Bats Valkyrie Mirror Electro Wizard
Mega Knight
Bats Arrows Electro Wizard
Little Prince
Valkyrie

Defense Synergies 2 16

Bats
Valkyrie Electro Wizard Sparky Mega Knight
Arrows
Mirror Mega Knight Valkyrie Sparky Little Prince
Valkyrie
Bats Arrows Mirror Electro Wizard Sparky Little Prince
Mirror
Arrows Valkyrie Electro Wizard Sparky Mega Knight
Electro Wizard
Bats Valkyrie Mirror Mega Knight Little Prince
Sparky
Bats Arrows Valkyrie Mirror
Mega Knight
Arrows Bats Mirror Electro Wizard
Little Prince
Arrows Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Sparky
Sparky Bats Valkyrie Electro Wizard Mega Knight
Sparky Mega Knight Bats Valkyrie Electro Wizard
Sparky Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Sparky Mega Knight
Arrows Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Arrows Little Prince
Arrows Valkyrie Electro Wizard Sparky Mega Knight
Sparky
Valkyrie Electro Wizard Sparky Mega Knight Little Prince
Bats Valkyrie Electro Wizard Arrows Mega Knight
Arrows Bats Electro Wizard
Sparky Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Sparky Mega Knight Bats Arrows Electro Wizard
Sparky Electro Wizard Mega Knight
Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bats Arrows Valkyrie Electro Wizard
Arrows Mega Knight Bats Valkyrie Electro Wizard Little Prince
Arrows Valkyrie Bats Electro Wizard Mega Knight Little Prince
Sparky Electro Wizard
Valkyrie Mega Knight Bats Arrows Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Valkyrie Mega Knight
Mega Knight Bats Valkyrie Electro Wizard Sparky
Valkyrie Mega Knight Bats Electro Wizard Sparky
Valkyrie Sparky Mega Knight
Arrows Bats Electro Wizard
Sparky Bats Valkyrie Electro Wizard
Mega Knight Valkyrie Sparky
Electro Wizard Mega Knight Bats Valkyrie Sparky
Sparky
Mega Knight Bats Valkyrie Sparky
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie Sparky
Valkyrie Sparky Mega Knight
Electro Wizard Sparky Bats Valkyrie Little Prince
Bats Arrows Valkyrie Mega Knight Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Sparky Mega Knight
Arrows Bats
Arrows Sparky
Arrows
Arrows
Bats Electro Wizard Sparky
Arrows Valkyrie Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Electro Wizard Sparky Mega Knight
Arrows Valkyrie Mega Knight Little Prince
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Valkyrie Sparky Mega Knight Little Prince
Arrows Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Arrows Electro Wizard Sparky Little Prince
Electro Wizard Bats
Sparky
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard Bats
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Bats Electro Wizard Sparky
Bats Electro Wizard
Electro Wizard Sparky Mega Knight Little Prince

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