My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Mega Minion Guards
Zap
Bats Royal Giant Guards
Barbarian Barrel
Guards Electro Wizard
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Guards Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Bats Mega Minion Guards Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Delivery Mega Minion Guards Fireball Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Royal Delivery Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Minion
Arrows
Royal Giant Fireball Mega Minion
Royal Delivery
Royal Giant
Bats Arrows Fireball Mega Minion Guards Electro Wizard
Mega Minion
Bats Arrows Royal Giant Fireball
Fireball
Arrows Royal Giant Mega Minion Electro Wizard
Guards
Royal Giant
Electro Wizard
Royal Giant Fireball

Defense Synergies 1 12

Bats
Royal Delivery Electro Wizard
Arrows
Royal Delivery Mega Minion Fireball
Royal Delivery
Electro Wizard Bats Arrows Mega Minion Fireball Guards
Royal Giant
Mega Minion
Arrows Royal Delivery Guards Electro Wizard
Fireball
Arrows Royal Delivery Electro Wizard
Guards
Royal Delivery Mega Minion Electro Wizard
Electro Wizard
Royal Delivery Bats Mega Minion Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Wizard
Bats Royal Delivery Mega Minion Electro Wizard
Bats Royal Delivery Mega Minion Electro Wizard
Bats Mega Minion Guards Electro Wizard
Arrows Royal Delivery Fireball
Arrows Royal Delivery Fireball Bats Mega Minion Guards Electro Wizard
Bats Mega Minion Electro Wizard Arrows Royal Delivery Fireball
Arrows Fireball Electro Wizard
Guards Royal Delivery Electro Wizard
Bats Guards Electro Wizard Arrows Royal Delivery Mega Minion Fireball
Arrows Mega Minion Bats Royal Delivery Fireball Electro Wizard
Bats Royal Delivery Fireball Guards Electro Wizard
Fireball Bats Arrows Royal Delivery Mega Minion Guards Electro Wizard
Electro Wizard
Royal Delivery Fireball Electro Wizard
Bats Arrows Royal Delivery Fireball Electro Wizard
Arrows Royal Delivery Fireball Bats Mega Minion Guards Electro Wizard
Arrows Royal Delivery Bats Mega Minion Fireball Guards Electro Wizard
Electro Wizard
Bats Arrows Royal Delivery Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Fireball Electro Wizard
Royal Delivery Fireball Electro Wizard Arrows Mega Minion
Royal Delivery Guards Bats Electro Wizard
Guards Bats Royal Delivery Fireball Electro Wizard
Royal Delivery Guards
Arrows Royal Delivery Fireball Bats Electro Wizard
Royal Delivery Guards Bats Mega Minion Fireball Electro Wizard
Royal Delivery
Royal Delivery Electro Wizard Bats Mega Minion Fireball
Royal Delivery Mega Minion Guards
Bats Mega Minion Guards
Arrows Royal Delivery Fireball Guards Electro Wizard
Royal Delivery Fireball Guards
Fireball
Guards Electro Wizard Bats Royal Delivery Mega Minion Fireball
Bats Arrows Royal Delivery Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Bats Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Guards Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Mega Minion Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mega Minion
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Mega Minion Fireball Guards
Mega Minion Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Bats Fireball Guards
Fireball Arrows Mega Minion Electro Wizard
Arrows Fireball
Fireball Mega Minion Electro Wizard
Arrows Fireball
Arrows Fireball
Mega Minion
Bats Fireball Guards Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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