My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Firecracker Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Firecracker Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Electro Wizard Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Inferno Dragon Lumberjack
Arrows
Balloon Lumberjack
Firecracker
Bats Valkyrie Balloon Inferno Dragon Lumberjack
Valkyrie
Bats Balloon Lumberjack Firecracker Electro Wizard
Balloon
Bats Arrows Valkyrie Lumberjack Firecracker Electro Wizard
Electro Wizard
Valkyrie Balloon Lumberjack
Inferno Dragon
Bats Firecracker
Lumberjack
Valkyrie Balloon Bats Arrows Firecracker Electro Wizard

Defense Synergies 1 13

Bats
Firecracker Valkyrie Electro Wizard Inferno Dragon Lumberjack
Arrows
Valkyrie Lumberjack
Firecracker
Valkyrie Bats Electro Wizard Lumberjack
Valkyrie
Firecracker Bats Arrows Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Firecracker Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Bats Electro Wizard
Lumberjack
Bats Arrows Firecracker Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Inferno Dragon Lumberjack Bats Firecracker Valkyrie Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie Lumberjack
Arrows Bats Firecracker Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Inferno Dragon Arrows Firecracker
Arrows Valkyrie Electro Wizard
Inferno Dragon Lumberjack
Firecracker Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Arrows Firecracker Lumberjack
Arrows Inferno Dragon Bats Firecracker Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Bats Arrows Firecracker Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bats Arrows Firecracker Valkyrie Electro Wizard Lumberjack
Arrows Bats Firecracker Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Bats Firecracker Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Valkyrie Bats Arrows Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Inferno Dragon Lumberjack
Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Electro Wizard
Valkyrie Inferno Dragon Lumberjack
Arrows Firecracker Bats Electro Wizard
Bats Valkyrie Electro Wizard Lumberjack
Valkyrie Inferno Dragon Lumberjack
Electro Wizard Bats Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard
Valkyrie Lumberjack
Firecracker Valkyrie
Electro Wizard Bats Firecracker Valkyrie Inferno Dragon Lumberjack
Bats Arrows Valkyrie Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Electro Wizard Lumberjack
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard Lumberjack
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard

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