My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Valkyrie
The Log
Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon
Fireball
Firecracker Hog Rider Baby Dragon
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider Firecracker Mini P.E.K.K.A Baby Dragon
Arrows
Royal Giant Hog Rider Mini P.E.K.K.A
Firecracker
Royal Giant Hog Rider Bats Mini P.E.K.K.A Valkyrie Baby Dragon
Royal Giant
Bats Arrows Firecracker Hog Rider Baby Dragon
Mini P.E.K.K.A
Bats Arrows Firecracker Valkyrie Hog Rider Baby Dragon
Valkyrie
Bats Hog Rider Firecracker Mini P.E.K.K.A Baby Dragon
Hog Rider
Bats Arrows Firecracker Valkyrie Royal Giant Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Firecracker Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 11

Bats
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows
Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Bats Mini P.E.K.K.A Baby Dragon
Royal Giant
Mini P.E.K.K.A
Bats Arrows Firecracker Valkyrie Baby Dragon
Valkyrie
Firecracker Bats Arrows Mini P.E.K.K.A Baby Dragon
Hog Rider
Baby Dragon
Bats Firecracker Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Mini P.E.K.K.A Bats Firecracker Valkyrie
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Bats Firecracker Valkyrie Baby Dragon
Bats Arrows Firecracker Baby Dragon
Arrows Valkyrie Baby Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Arrows Firecracker Baby Dragon
Arrows Bats Firecracker Baby Dragon
Mini P.E.K.K.A Bats Valkyrie
Valkyrie Bats Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Bats Firecracker Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Firecracker
Mini P.E.K.K.A
Valkyrie Bats Arrows Firecracker Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats
Mini P.E.K.K.A Valkyrie
Arrows Firecracker Bats Baby Dragon
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie Baby Dragon
Bats Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Arrows Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker Baby Dragon
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon

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