My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Barbarians Musketeer Skeleton Army Baby Dragon Miner
Zap
Skeleton Army
Barbarian Barrel
Barbarians Musketeer Skeleton Army Electro Wizard
The Log
Barbarians Musketeer Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Musketeer Skeleton Army Baby Dragon Miner Electro Wizard
Fireball
Barbarians Musketeer Skeleton Army Baby Dragon Electro Wizard
Poison
Barbarians Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Baby Dragon Electro Wizard Archer Queen
Rocket
Barbarians Musketeer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Musketeer Baby Dragon Electro Wizard Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Musketeer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Baby Dragon The Log Miner
Skeleton Army
Baby Dragon
Musketeer Miner Electro Wizard
The Log
Musketeer Miner
Miner
Musketeer Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon Miner
Archer Queen

Defense Synergies 2 11

Barbarians
Skeleton Army
Musketeer
The Log Skeleton Army Baby Dragon Miner Electro Wizard
Skeleton Army
Barbarians Musketeer The Log Electro Wizard Archer Queen
Baby Dragon
Musketeer The Log
The Log
Musketeer Archer Queen Skeleton Army Baby Dragon Miner Electro Wizard
Miner
Musketeer The Log
Electro Wizard
Musketeer Skeleton Army The Log
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon The Log Electro Wizard
Barbarians Skeleton Army Musketeer The Log Electro Wizard
Barbarians Skeleton Army Musketeer Electro Wizard
Barbarians Skeleton Army Musketeer Electro Wizard
Barbarians Skeleton Army The Log
Skeleton Army The Log Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard Baby Dragon
Barbarians Musketeer Baby Dragon The Log Electro Wizard
Barbarians Musketeer Skeleton Army Archer Queen
Skeleton Army Barbarians Musketeer Miner Electro Wizard
Barbarians Skeleton Army Electro Wizard Musketeer Baby Dragon The Log
Musketeer Baby Dragon Electro Wizard
Barbarians Skeleton Army Musketeer The Log Electro Wizard
Skeleton Army Barbarians Baby Dragon The Log Electro Wizard
Barbarians Skeleton Army Electro Wizard
Barbarians Skeleton Army The Log Electro Wizard
Barbarians Musketeer Skeleton Army Electro Wizard
Barbarians Musketeer Skeleton Army Baby Dragon The Log Electro Wizard
Baby Dragon The Log Barbarians Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Skeleton Army Barbarians Musketeer Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Electro Wizard
Electro Wizard Musketeer Baby Dragon The Log Miner
Barbarians Skeleton Army Musketeer The Log Electro Wizard
Skeleton Army Barbarians Musketeer The Log Electro Wizard
Barbarians Musketeer Skeleton Army
Musketeer Baby Dragon Electro Wizard
Skeleton Army Barbarians Musketeer Electro Wizard
Barbarians Skeleton Army
Electro Wizard Barbarians Skeleton Army Baby Dragon The Log
Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Skeleton Army Barbarians The Log Electro Wizard Archer Queen
Barbarians Skeleton Army
Barbarians Musketeer Skeleton Army Baby Dragon
Barbarians Skeleton Army Electro Wizard Musketeer Baby Dragon The Log Archer Queen
Barbarians Musketeer Baby Dragon The Log Electro Wizard Archer Queen
Electro Wizard
Skeleton Army Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
Barbarians Musketeer The Log
Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Miner
Musketeer Electro Wizard
Miner Musketeer The Log Electro Wizard
Musketeer Baby Dragon Archer Queen
Musketeer Baby Dragon The Log Miner
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Electro Wizard
Baby Dragon The Log Miner
Musketeer Baby Dragon The Log
Musketeer The Log
Barbarians Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Miner Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon The Log Miner
Miner Musketeer Baby Dragon The Log
Musketeer Baby Dragon Electro Wizard
Electro Wizard Musketeer
Musketeer The Log Miner
Electro Wizard
The Log
Electro Wizard Barbarians Musketeer Skeleton Army
Musketeer Baby Dragon Electro Wizard Archer Queen
The Log
Miner Musketeer Baby Dragon Electro Wizard
The Log Musketeer Baby Dragon
Archer Queen
Musketeer Archer Queen
Musketeer Baby Dragon The Log Electro Wizard Archer Queen
Musketeer Electro Wizard Archer Queen
Musketeer Baby Dragon The Log Miner Electro Wizard Archer Queen

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