My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Ram Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Mighty Miner
Giant Snowball
Barbarians Dart Goblin Battle Ram Mighty Miner
Zap
Dart Goblin Battle Ram Mighty Miner
Barbarian Barrel
Barbarians Dart Goblin Battle Ram Executioner Magic Archer
The Log
Barbarians Dart Goblin Battle Ram
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Battle Ram Executioner Magic Archer
Fireball
Barbarians Dart Goblin Battle Ram Executioner Magic Archer Mighty Miner
Poison
Barbarians Dart Goblin Executioner Magic Archer
Lightning
Battle Ram Executioner Magic Archer Mighty Miner
Rocket
Barbarians Executioner Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Executioner Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Dart Goblin Battle Ram Magic Archer Mighty Miner Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Dart Goblin Battle Ram

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Battle Ram Mirror
Battle Ram
Magic Archer Dart Goblin Mirror
Mirror
Dart Goblin Battle Ram Magic Archer
Rage
Executioner
Magic Archer
Battle Ram Mirror
Mighty Miner

Defense Synergies 0 4

Barbarians
Dart Goblin
Mirror Magic Archer
Battle Ram
Mirror
Dart Goblin Executioner Magic Archer
Rage
Executioner
Mirror
Magic Archer
Dart Goblin Mirror
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Magic Archer
Barbarians Dart Goblin Executioner
Barbarians Dart Goblin Executioner
Barbarians Dart Goblin
Barbarians
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Barbarians Dart Goblin Magic Archer
Barbarians Mighty Miner
Barbarians Dart Goblin
Barbarians Dart Goblin Executioner Magic Archer
Executioner Dart Goblin Magic Archer
Barbarians
Executioner Barbarians Dart Goblin Magic Archer
Barbarians
Barbarians
Barbarians Executioner
Barbarians Dart Goblin Executioner Magic Archer
Executioner Barbarians Dart Goblin Magic Archer
Barbarians Dart Goblin
Barbarians Dart Goblin Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Executioner Magic Archer
Barbarians
Barbarians
Barbarians Executioner Mighty Miner
Executioner Dart Goblin Magic Archer
Barbarians Dart Goblin
Mighty Miner Barbarians
Barbarians Magic Archer
Barbarians Dart Goblin
Barbarians Dart Goblin
Barbarians
Barbarians Executioner
Barbarians Dart Goblin Executioner Magic Archer
Barbarians Dart Goblin Executioner Magic Archer Mighty Miner
Executioner Barbarians Dart Goblin Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Executioner Magic Archer
Dart Goblin Magic Archer
Barbarians Dart Goblin
Executioner Magic Archer
Executioner Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Magic Archer Dart Goblin Executioner
Dart Goblin Executioner Magic Archer
Dart Goblin Magic Archer
Magic Archer
Barbarians
Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Mighty Miner
Magic Archer
Barbarians Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer

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