My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Skeleton Army Goblin Drill Inferno Dragon
Giant Snowball
Royal Recruits Wall Breakers Skeleton Army Goblin Drill Witch Inferno Dragon
Zap
Wall Breakers Skeleton Army Goblin Drill Witch Inferno Dragon
Barbarian Barrel
Royal Recruits Wall Breakers Skeleton Army Goblin Drill Witch
The Log
Royal Recruits Wall Breakers Skeleton Army Goblin Drill Witch
Earthquake
Skeleton Army Goblin Drill Witch
Arrows
Royal Recruits Wall Breakers Skeleton Army Goblin Drill Witch
Royal Delivery
Royal Recruits Wall Breakers Skeleton Army Goblin Drill Witch Inferno Dragon
Fireball
Wall Breakers Skeleton Army Goblin Drill Witch Inferno Dragon
Poison
Royal Recruits Skeleton Army Goblin Drill Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army Goblin Drill Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Skeleton Army Goblin Drill Inferno Dragon Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Skeleton Army Goblin Drill

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Drill Mega Knight
Royal Recruits
Wall Breakers
Wall Breakers
Goblin Drill Arrows Royal Recruits Mega Knight
Skeleton Army
Goblin Drill
Wall Breakers Arrows Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Wall Breakers Goblin Drill Witch

Defense Synergies 1 5

Arrows
Mega Knight
Royal Recruits
Skeleton Army
Wall Breakers
Skeleton Army
Royal Recruits Goblin Drill Inferno Dragon
Goblin Drill
Skeleton Army
Witch
Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Arrows Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Skeleton Army Inferno Dragon Royal Recruits Goblin Drill Witch Mega Knight
Skeleton Army Witch Mega Knight Royal Recruits Goblin Drill Inferno Dragon
Royal Recruits Skeleton Army Witch Inferno Dragon Goblin Drill Mega Knight
Arrows Royal Recruits Skeleton Army Mega Knight
Arrows Skeleton Army Mega Knight
Inferno Dragon Arrows Witch
Arrows Royal Recruits Mega Knight
Witch Inferno Dragon Royal Recruits Skeleton Army Goblin Drill
Skeleton Army Royal Recruits Mega Knight
Skeleton Army Witch Arrows Royal Recruits Goblin Drill Mega Knight
Arrows Inferno Dragon Witch
Royal Recruits Skeleton Army Goblin Drill Mega Knight Witch
Skeleton Army Mega Knight Arrows Royal Recruits Goblin Drill Witch
Royal Recruits Skeleton Army Inferno Dragon Goblin Drill Mega Knight
Skeleton Army Royal Recruits Goblin Drill Inferno Dragon Mega Knight
Mega Knight Arrows Royal Recruits Skeleton Army Goblin Drill Witch
Arrows Mega Knight Royal Recruits Skeleton Army Goblin Drill Witch
Arrows Goblin Drill Witch Royal Recruits Inferno Dragon Mega Knight
Royal Recruits Goblin Drill Inferno Dragon
Royal Recruits Skeleton Army Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Witch
Arrows Inferno Dragon Mega Knight
Royal Recruits Skeleton Army Mega Knight Witch
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Goblin Drill Witch Inferno Dragon Mega Knight
Arrows Witch
Royal Recruits Skeleton Army Witch
Mega Knight Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Mega Knight Skeleton Army Witch Inferno Dragon
Royal Recruits Witch Skeleton Army Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Royal Recruits Witch
Royal Recruits Skeleton Army Mega Knight Arrows
Royal Recruits Skeleton Army Mega Knight Witch
Royal Recruits Skeleton Army Witch Mega Knight
Royal Recruits Skeleton Army Witch Goblin Drill Inferno Dragon
Arrows Mega Knight Royal Recruits Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Goblin Drill
Arrows
Arrows Goblin Drill
Arrows Royal Recruits
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows Goblin Drill Witch
Arrows Royal Recruits Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits Goblin Drill
Arrows Witch Mega Knight
Witch Inferno Dragon
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Royal Recruits Skeleton Army Witch
Arrows Witch
Arrows
Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Royal Recruits Witch
Witch
Royal Recruits Witch Mega Knight

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