My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Balloon Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Skeleton King
Giant Snowball
Mega Minion Balloon Lumberjack Skeleton King
Zap
Firecracker Balloon Skeleton King
Barbarian Barrel
Firecracker Lumberjack Skeleton King
The Log
Firecracker Lumberjack Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Mega Minion Balloon Lumberjack Skeleton King
Fireball
Firecracker Mega Minion Balloon Lumberjack Skeleton King
Poison
Firecracker Mega Minion Balloon Skeleton King
Lightning
Mega Minion Balloon Lumberjack Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Mega Minion Lumberjack Skeleton King Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Mega Minion

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Minion Lumberjack Mega Knight
Firecracker
Mega Minion Balloon Lumberjack Mega Knight
Mega Minion
Arrows Firecracker Balloon Mega Knight
Balloon
Arrows Lumberjack Firecracker Mega Minion The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Arrows Firecracker The Log Mega Knight
Mega Knight
Arrows Firecracker Mega Minion Balloon The Log Lumberjack
Skeleton King

Defense Synergies 2 10

Arrows
Mega Knight Mega Minion Lumberjack
Firecracker
The Log Mega Minion Lumberjack Mega Knight
Mega Minion
Arrows Firecracker The Log Lumberjack Mega Knight
Balloon
The Log
Firecracker Mega Minion Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Mega Minion The Log
Mega Knight
Arrows Firecracker Mega Minion The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion The Log
Lumberjack Firecracker Mega Minion The Log Mega Knight
Lumberjack Mega Knight Mega Minion
Lumberjack Firecracker Mega Minion Mega Knight Skeleton King
Arrows Firecracker The Log Lumberjack Mega Knight
Arrows The Log Firecracker Mega Minion Lumberjack Mega Knight
Mega Minion Arrows Firecracker
Arrows The Log Mega Knight
Lumberjack Skeleton King
Firecracker Lumberjack Mega Knight
Arrows Firecracker Mega Minion The Log Lumberjack Mega Knight Skeleton King
Arrows Mega Minion Firecracker
Lumberjack Mega Knight The Log
Mega Knight Arrows Firecracker Mega Minion The Log Lumberjack Skeleton King
Lumberjack Mega Knight Skeleton King
The Log Lumberjack Mega Knight
Mega Knight Arrows Firecracker Lumberjack
Arrows Mega Knight Firecracker Mega Minion The Log Lumberjack
Arrows The Log Firecracker Mega Minion Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Firecracker Mega Minion The Log Lumberjack Mega Knight
Lumberjack Mega Knight The Log
Lumberjack Mega Knight The Log
Lumberjack Mega Knight
Arrows Firecracker
Mega Minion Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Mega Minion The Log
Mega Minion
Mega Knight Mega Minion Lumberjack
Mega Knight Arrows The Log
Mega Knight Lumberjack Skeleton King
Firecracker Mega Knight
Firecracker Mega Minion The Log Lumberjack Skeleton King
Arrows Mega Knight Firecracker Mega Minion The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Mega Minion
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker Mega Minion The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Mega Minion
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Mega Minion
Mega Minion
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Mega Minion
Arrows The Log
Firecracker Mega Minion Lumberjack Mega Knight
Arrows The Log Firecracker Skeleton King
Arrows
Firecracker Mega Minion Mega Knight
Firecracker The Log Skeleton King
Firecracker
Firecracker The Log Mega Knight

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