My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Prince Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Night Witch
Giant Snowball
Guards Night Witch
Zap
Guards Prince Goblin Giant Night Witch
Barbarian Barrel
Knight Tesla Guards Night Witch
The Log
Guards Prince
Earthquake
Tesla Guards
Arrows
Guards Night Witch
Royal Delivery
Knight Guards Prince Night Witch
Fireball
Tesla Night Witch
Poison
Guards Night Witch
Lightning
Knight Tesla Prince Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Guards Prince Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Guards Tesla Night Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Goblin Giant Night Witch
Knight
Arrows Prince Night Witch
Tesla
Rage
Prince Goblin Giant Night Witch
Guards
Prince
Arrows Knight Rage
Goblin Giant
Arrows Rage Night Witch
Night Witch
Arrows Knight Rage Goblin Giant

Defense Synergies 1 8

Arrows
Knight Tesla Prince
Knight
Tesla Arrows Night Witch
Tesla
Knight Arrows Guards Prince Night Witch
Rage
Guards
Tesla Prince
Prince
Arrows Tesla Guards
Goblin Giant
Night Witch
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Goblin Giant
Knight Tesla Prince Night Witch
Tesla Prince Knight Night Witch
Tesla Prince Night Witch Knight Guards
Arrows Prince
Arrows Tesla Guards Night Witch
Tesla Arrows Night Witch
Arrows Tesla Goblin Giant
Tesla Prince Night Witch
Knight Guards Tesla Prince Night Witch
Guards Arrows Knight Tesla Goblin Giant Night Witch
Arrows Tesla Night Witch
Tesla Prince Night Witch Knight Guards
Arrows Tesla Guards Prince Night Witch
Knight Tesla Prince
Tesla Prince
Tesla Arrows Knight Prince Night Witch
Arrows Tesla Knight Guards Prince Night Witch
Arrows Knight Tesla Guards
Tesla Prince
Arrows Knight Tesla Guards Prince Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Prince
Arrows Knight Tesla Prince
Guards Knight Prince Goblin Giant
Guards Prince Knight Tesla Goblin Giant Night Witch
Knight Tesla Guards Prince Goblin Giant Night Witch
Arrows Tesla Goblin Giant
Guards Prince Knight Tesla Goblin Giant Night Witch
Knight Tesla Prince Goblin Giant
Knight Prince
Tesla Guards Goblin Giant
Knight Tesla Guards Prince
Arrows Guards Prince Goblin Giant
Prince Knight Tesla Guards Goblin Giant Night Witch
Tesla
Tesla Guards Knight Prince Goblin Giant Night Witch
Arrows Tesla
Arrows
Tesla
Tesla Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows Goblin Giant
Arrows Knight Guards Prince
Arrows
Arrows Goblin Giant
Arrows
Arrows
Arrows
Guards Prince Night Witch
Arrows Knight Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Night Witch
Arrows Prince
Arrows
Prince Night Witch
Arrows
Prince
Arrows
Arrows
Arrows
Arrows Prince
Arrows
Arrows Night Witch
Guards
Night Witch
Arrows Night Witch
Arrows
Prince
Arrows
Guards Prince Night Witch
Arrows
Arrows
Knight Prince
Arrows
Arrows
Prince
Guards
Prince Goblin Giant
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: