My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Battle Ram Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram Bandit
Barbarian Barrel
Knight Firecracker Battle Ram Bandit
The Log
Firecracker Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Battle Ram Bandit
Fireball
Firecracker Battle Ram Bandit
Poison
Bats Firecracker
Lightning
Knight Mini P.E.K.K.A Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Firecracker Bandit Mini P.E.K.K.A Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mini P.E.K.K.A Battle Ram Bandit
Arrows
Knight Mini P.E.K.K.A Battle Ram Bandit
Knight
Bats Firecracker Battle Ram Arrows The Log
Firecracker
Knight Bats Mini P.E.K.K.A Battle Ram Bandit
Mini P.E.K.K.A
Bats Arrows Firecracker The Log
Battle Ram
Knight The Log Bandit Bats Arrows Firecracker
The Log
Battle Ram Knight Mini P.E.K.K.A Bandit
Bandit
Battle Ram Bats Arrows Firecracker The Log

Defense Synergies 4 12

Bats
Knight Firecracker Mini P.E.K.K.A The Log Bandit
Arrows
Knight Mini P.E.K.K.A Bandit
Knight
Bats Firecracker Arrows Mini P.E.K.K.A The Log
Firecracker
Knight The Log Bats Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Bats Arrows Knight Firecracker
Battle Ram
The Log
Firecracker Mini P.E.K.K.A Bats Knight Bandit
Bandit
Bats Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Mini P.E.K.K.A Bats Knight Firecracker The Log Bandit
Mini P.E.K.K.A Bats Knight Bandit
Mini P.E.K.K.A Bats Knight Firecracker Bandit
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Bats Firecracker Bandit
Bats Arrows Firecracker
Arrows The Log Bandit
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Bandit
Bats Arrows Knight Firecracker The Log Bandit
Arrows Bats Firecracker
Mini P.E.K.K.A Bats Knight The Log Bandit
Bats Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A The Log Bandit
Bats Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Bats Knight Firecracker The Log Bandit
Arrows The Log Bats Knight Firecracker Bandit
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bandit
Bandit Arrows Knight Firecracker Mini P.E.K.K.A The Log
Bandit Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Knight The Log Bandit
Knight Mini P.E.K.K.A Bandit
Arrows Firecracker Bats
Mini P.E.K.K.A Bats Knight Bandit
Mini P.E.K.K.A Knight
Bats Knight Firecracker Mini P.E.K.K.A The Log Bandit
Bats Knight Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Knight Bandit
Firecracker
Bats Knight Firecracker Mini P.E.K.K.A The Log
Bats Arrows Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log Bandit
Arrows Firecracker The Log Bandit
Arrows The Log Bandit
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Bandit
Bats Mini P.E.K.K.A
Firecracker Arrows Knight The Log Bandit
Arrows Firecracker
Knight Firecracker The Log Bandit
Arrows Firecracker Bandit
Arrows Firecracker The Log
Arrows Firecracker The Log Bandit
Arrows Firecracker The Log Bandit
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Bandit
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Bandit
Arrows The Log Bandit
Arrows Firecracker The Log Bandit
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows The Log Bandit
Arrows Firecracker
Arrows Firecracker The Log
Bats Bandit
Arrows Firecracker
Arrows The Log
Knight Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit

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