My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Recruits Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Knight Firecracker Tesla Royal Recruits Zappies
The Log
Firecracker Royal Recruits Hog Rider Zappies
Earthquake
Firecracker Tesla Hog Rider Zappies
Arrows
Firecracker Royal Recruits Zappies
Royal Delivery
Knight Firecracker Royal Recruits Hog Rider Zappies
Fireball
Firecracker Tesla Hog Rider Zappies
Poison
Firecracker Royal Recruits Zappies
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Earthquake Tesla Hog Rider Zappies Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Earthquake

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Earthquake
Knight
Firecracker Hog Rider Arrows Earthquake Zappies
Firecracker
Knight Hog Rider Royal Recruits Earthquake Zappies
Tesla
Royal Recruits
Firecracker Hog Rider Zappies
Earthquake
Hog Rider Arrows Knight Firecracker
Hog Rider
Arrows Knight Firecracker Earthquake Royal Recruits Zappies
Zappies
Knight Firecracker Royal Recruits Hog Rider

Defense Synergies 2 11

Arrows
Knight Tesla
Knight
Firecracker Tesla Arrows Earthquake Zappies
Firecracker
Knight Tesla Royal Recruits Earthquake Zappies
Tesla
Knight Arrows Firecracker Earthquake Zappies
Royal Recruits
Firecracker
Earthquake
Knight Firecracker Tesla Zappies
Hog Rider
Zappies
Knight Firecracker Tesla Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla Royal Recruits Zappies
Knight Firecracker Tesla Royal Recruits Zappies
Tesla Knight Royal Recruits Zappies
Tesla Royal Recruits Knight Firecracker Zappies
Arrows Firecracker Royal Recruits Earthquake
Arrows Firecracker Tesla Earthquake Zappies
Tesla Arrows Firecracker Zappies
Earthquake Arrows Tesla Royal Recruits
Tesla Zappies Royal Recruits
Knight Firecracker Tesla Royal Recruits Zappies
Arrows Knight Firecracker Tesla Royal Recruits Earthquake Zappies
Arrows Tesla Firecracker Zappies
Tesla Royal Recruits Knight Earthquake Zappies
Arrows Firecracker Tesla Royal Recruits Earthquake Zappies
Royal Recruits Knight Tesla Zappies
Tesla Royal Recruits Zappies
Tesla Arrows Knight Firecracker Royal Recruits Zappies
Arrows Tesla Knight Firecracker Royal Recruits Zappies
Arrows Earthquake Knight Firecracker Tesla Royal Recruits Zappies
Tesla Royal Recruits Zappies
Royal Recruits Arrows Knight Firecracker Tesla Earthquake Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Tesla Zappies
Arrows Knight Firecracker Tesla
Royal Recruits Zappies Knight
Royal Recruits Knight Tesla Zappies
Royal Recruits Knight Tesla Zappies
Arrows Firecracker Tesla Zappies
Royal Recruits Knight Tesla Zappies
Knight Tesla Royal Recruits Zappies
Royal Recruits Knight Firecracker Zappies
Royal Recruits Tesla Zappies
Knight Tesla Royal Recruits Zappies
Royal Recruits Arrows
Royal Recruits Knight Tesla Zappies
Royal Recruits Firecracker Tesla Zappies
Tesla Royal Recruits Zappies Knight Firecracker
Arrows Firecracker Tesla Royal Recruits Earthquake Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker Royal Recruits
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Knight Firecracker Royal Recruits
Arrows Firecracker Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Firecracker Arrows Knight Royal Recruits Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Royal Recruits
Arrows Earthquake
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows Royal Recruits
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Zappies
Arrows Earthquake
Arrows Firecracker Zappies
Arrows Firecracker Earthquake
Earthquake Royal Recruits Zappies
Arrows Firecracker Zappies
Arrows
Knight Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Zappies
Firecracker Zappies
Firecracker Royal Recruits

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