My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Tesla Electro Dragon
Poison
Goblin Gang Electro Dragon
Lightning
Tesla Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tornado Tesla Electro Dragon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A Monk
Tesla
Tornado
P.E.K.K.A Electro Dragon The Log
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Goblin Gang Electro Dragon The Log
The Log
Tornado P.E.K.K.A
Monk
Goblin Gang

Defense Synergies 4 10

Arrows
Tesla Tornado P.E.K.K.A Monk
Goblin Gang
Tesla P.E.K.K.A The Log
Tesla
Goblin Gang The Log Arrows Tornado
Tornado
P.E.K.K.A Arrows Tesla Electro Dragon The Log
Electro Dragon
Tornado The Log
P.E.K.K.A
Tornado The Log Arrows Goblin Gang
The Log
Tesla P.E.K.K.A Goblin Gang Tornado Electro Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon The Log
P.E.K.K.A Goblin Gang Tesla Electro Dragon The Log Monk
Goblin Gang Tesla Tornado P.E.K.K.A Electro Dragon
Tesla P.E.K.K.A Goblin Gang Electro Dragon Monk
Arrows Tornado P.E.K.K.A The Log Monk
Arrows Goblin Gang Tornado The Log Tesla Electro Dragon
Tesla Tornado Arrows Goblin Gang Electro Dragon
Arrows Tesla Electro Dragon P.E.K.K.A The Log Monk
Tesla P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Tesla
Goblin Gang Arrows Tesla Tornado Electro Dragon The Log
Arrows Tesla Goblin Gang Tornado Electro Dragon
Tesla P.E.K.K.A Goblin Gang Electro Dragon The Log
Arrows Goblin Gang Tesla Tornado Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Tornado Monk Goblin Gang Tesla P.E.K.K.A The Log
Tesla Arrows Goblin Gang Tornado Electro Dragon P.E.K.K.A
Arrows Tesla Goblin Gang Tornado Electro Dragon The Log
Arrows Tornado The Log Tesla Electro Dragon
P.E.K.K.A Tesla Tornado
Goblin Gang Arrows Tesla Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla P.E.K.K.A
Arrows Goblin Gang Tesla Electro Dragon The Log Monk
Goblin Gang P.E.K.K.A Electro Dragon The Log
Goblin Gang P.E.K.K.A Tesla Tornado The Log Monk
P.E.K.K.A Goblin Gang Tesla
Arrows Goblin Gang Tesla Tornado Electro Dragon Monk
Goblin Gang P.E.K.K.A Tesla
P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A Tornado The Log Monk
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Electro Dragon
P.E.K.K.A Monk Arrows Tornado The Log
P.E.K.K.A Goblin Gang Tesla
Tesla Electro Dragon
Goblin Gang Tesla Electro Dragon Tornado P.E.K.K.A The Log Monk
Arrows Tesla Electro Dragon P.E.K.K.A The Log
Arrows
Tesla Tornado P.E.K.K.A
P.E.K.K.A Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log Monk
Arrows Monk Tornado Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log
Arrows Tornado Electro Dragon Monk
Arrows Tornado The Log
Arrows The Log Tornado Electro Dragon
Arrows The Log Monk Tornado Electro Dragon
Goblin Gang Tornado Electro Dragon
Monk Arrows Tornado Electro Dragon The Log
Monk Arrows Tornado Electro Dragon
The Log
Arrows Electro Dragon Monk
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Monk Arrows Tornado
Arrows Electro Dragon The Log Monk
Arrows Tornado Electro Dragon The Log Monk
The Log Monk
Arrows Tornado
Tornado The Log Monk
Arrows Electro Dragon The Log Monk
Arrows Tornado The Log Electro Dragon
Arrows The Log Tornado Electro Dragon Monk
Arrows Tornado Electro Dragon The Log Monk
Arrows Tornado The Log
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon Monk
P.E.K.K.A
Arrows The Log Monk
Goblin Gang Electro Dragon
Arrows Tornado Electro Dragon Monk
Arrows The Log
Goblin Gang Electro Dragon
Arrows The Log Electro Dragon
Monk Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log Monk
P.E.K.K.A
Electro Dragon Monk

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