My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Inferno Dragon Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Valkyrie Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Goblin Curse Inferno Dragon
Giant Snowball
Goblin Gang Royal Recruits Goblin Curse Inferno Dragon
Zap
Goblin Gang Firecracker Goblin Curse Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Valkyrie Goblin Curse
The Log
Goblin Gang Firecracker Royal Recruits Goblin Curse
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits Goblin Curse
Royal Delivery
Goblin Gang Firecracker Royal Recruits Valkyrie Inferno Dragon Boss Bandit
Fireball
Goblin Gang Firecracker Inferno Dragon Boss Bandit
Poison
Goblin Gang Firecracker Royal Recruits Goblin Curse Boss Bandit
Lightning
Valkyrie Inferno Dragon Boss Bandit
Rocket
Valkyrie Inferno Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Goblin Curse Inferno Dragon Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Goblin Gang Firecracker Valkyrie Inferno Dragon Boss Bandit Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Goblin Gang Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse
Goblin Gang
Firecracker Royal Recruits Valkyrie
Firecracker
Goblin Gang Royal Recruits Valkyrie Inferno Dragon
Royal Recruits
Goblin Gang Firecracker
Valkyrie
Goblin Gang Firecracker
Goblin Curse
Arrows
Inferno Dragon
Firecracker
Boss Bandit

Defense Synergies 1 6

Arrows
Valkyrie
Goblin Gang
Firecracker Royal Recruits Valkyrie Inferno Dragon
Firecracker
Valkyrie Goblin Gang Royal Recruits
Royal Recruits
Goblin Gang Firecracker
Valkyrie
Firecracker Arrows Goblin Gang
Goblin Curse
Inferno Dragon
Goblin Gang
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie
Inferno Dragon Goblin Gang Firecracker Royal Recruits Valkyrie Goblin Curse
Goblin Gang Royal Recruits Valkyrie Goblin Curse Inferno Dragon
Royal Recruits Inferno Dragon Goblin Gang Firecracker Valkyrie Goblin Curse
Arrows Firecracker Royal Recruits Valkyrie
Arrows Goblin Gang Firecracker Valkyrie
Inferno Dragon Arrows Goblin Gang Firecracker Goblin Curse
Arrows Royal Recruits Valkyrie
Inferno Dragon Goblin Gang Royal Recruits Goblin Curse
Goblin Gang Firecracker Royal Recruits Valkyrie
Goblin Gang Valkyrie Goblin Curse Arrows Firecracker Royal Recruits
Arrows Inferno Dragon Goblin Gang Firecracker Goblin Curse
Royal Recruits Goblin Gang Valkyrie Goblin Curse
Valkyrie Arrows Goblin Gang Firecracker Royal Recruits Goblin Curse
Royal Recruits Inferno Dragon Goblin Gang Goblin Curse
Goblin Gang Royal Recruits Goblin Curse Inferno Dragon
Arrows Goblin Gang Firecracker Royal Recruits Valkyrie
Arrows Valkyrie Goblin Gang Firecracker Royal Recruits
Arrows Valkyrie Firecracker Royal Recruits Goblin Curse Inferno Dragon
Royal Recruits Goblin Curse Inferno Dragon
Goblin Gang Royal Recruits Valkyrie Arrows Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie
Arrows Goblin Gang Firecracker Valkyrie Inferno Dragon
Goblin Gang Royal Recruits Valkyrie
Goblin Gang Royal Recruits Valkyrie
Royal Recruits Goblin Gang Valkyrie Goblin Curse Inferno Dragon
Arrows Firecracker Goblin Gang Goblin Curse
Goblin Gang Royal Recruits Valkyrie
Royal Recruits Valkyrie Goblin Curse Inferno Dragon
Royal Recruits Firecracker Valkyrie Inferno Dragon
Royal Recruits Goblin Gang Goblin Curse Inferno Dragon
Inferno Dragon Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Goblin Gang Valkyrie Goblin Curse
Royal Recruits Firecracker Valkyrie Goblin Curse
Goblin Gang Royal Recruits Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Firecracker Royal Recruits Goblin Curse Inferno Dragon
Arrows
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Goblin Curse
Arrows
Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Valkyrie Goblin Curse
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker
Goblin Gang
Firecracker Arrows Royal Recruits Valkyrie
Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Goblin Curse
Arrows
Arrows Royal Recruits
Arrows Firecracker Goblin Curse Valkyrie
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Goblin Curse
Goblin Gang Royal Recruits
Arrows Firecracker Goblin Curse
Arrows
Goblin Gang Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: