My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Void Tesla Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tornado Void

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void P.E.K.K.A
Firecracker
Hog Rider Tornado P.E.K.K.A
Tesla
Hog Rider
Arrows Firecracker Tornado Void Electro Wizard
Tornado
P.E.K.K.A Firecracker Hog Rider
Void
Arrows Hog Rider
P.E.K.K.A
Arrows Tornado Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 12

Arrows
Tesla Tornado Void P.E.K.K.A
Firecracker
Tesla Tornado P.E.K.K.A Electro Wizard
Tesla
Arrows Firecracker Tornado Electro Wizard
Hog Rider
Tornado
P.E.K.K.A Arrows Firecracker Tesla Electro Wizard
Void
Arrows
P.E.K.K.A
Tornado Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void Electro Wizard
P.E.K.K.A Firecracker Tesla Electro Wizard
Tesla Tornado P.E.K.K.A Void Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Firecracker Tesla Electro Wizard
Tesla Tornado Electro Wizard Arrows Firecracker Void
Arrows Tesla Void P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Tornado
Tornado Firecracker Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla Tornado
Arrows Tesla Firecracker Tornado Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Arrows Firecracker Tesla Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tornado Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Firecracker Tornado P.E.K.K.A Electro Wizard
Arrows Tesla Firecracker Tornado Electro Wizard
Arrows Tornado Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
Arrows Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void P.E.K.K.A Electro Wizard
Void Electro Wizard Arrows Firecracker Tesla
P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
P.E.K.K.A Tesla
Arrows Firecracker Tesla Tornado Electro Wizard
P.E.K.K.A Tesla Void Electro Wizard
P.E.K.K.A Tesla
Void P.E.K.K.A Electro Wizard Firecracker Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Tornado Void Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Firecracker Tornado P.E.K.K.A
Arrows Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Tornado Electro Wizard
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Void Firecracker Tornado
Tornado Void Electro Wizard
Firecracker Void Arrows Tornado Electro Wizard
Void Arrows Firecracker Tornado
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Void Arrows Firecracker Electro Wizard
Arrows Firecracker Tornado
Void
Arrows Tornado Void
Void Tornado
Arrows Void
Arrows Firecracker Tornado
Arrows Firecracker Void Tornado Electro Wizard
Void Arrows Tornado
Void Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Wizard
Electro Wizard Firecracker Void
Void
Void Arrows
Void Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Void
Arrows Firecracker Tornado Electro Wizard
Arrows
Void Firecracker Electro Wizard
Arrows Firecracker
Void Arrows Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Electro Wizard
Firecracker Tornado Void Electro Wizard
Void Firecracker Tornado Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: