My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Sparky
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Wizard Inferno Dragon Sparky
Fireball
Skeleton Army Electro Wizard Inferno Dragon Sparky
Poison
Skeleton Army Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Electro Giant Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Fireball Electro Wizard Inferno Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Skeleton Army Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Sparky
Fireball
Arrows Mirror Electro Wizard Sparky
Mirror
Arrows Fireball Electro Giant Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Electro Giant
Mirror Inferno Dragon Sparky
Electro Wizard
Fireball Sparky
Inferno Dragon
Electro Giant
Sparky
Arrows Fireball Mirror Skeleton Army Electro Giant Electro Wizard

Defense Synergies 3 11

Arrows
Mirror Fireball Sparky
Fireball
Mirror Arrows Electro Wizard
Mirror
Arrows Fireball Skeleton Army Electro Wizard Inferno Dragon Sparky
Skeleton Army
Mirror Electro Wizard Inferno Dragon Sparky
Electro Giant
Inferno Dragon
Electro Wizard
Fireball Mirror Skeleton Army Inferno Dragon
Inferno Dragon
Mirror Skeleton Army Electro Giant Electro Wizard
Sparky
Arrows Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
Skeleton Army Inferno Dragon Sparky Electro Wizard
Skeleton Army Sparky Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Sparky Electro Wizard
Arrows Fireball Skeleton Army Sparky
Arrows Fireball Skeleton Army Electro Wizard
Electro Wizard Inferno Dragon Arrows Fireball
Arrows Fireball Electro Giant Electro Wizard Sparky
Inferno Dragon Sparky Skeleton Army
Skeleton Army Electro Wizard Sparky
Skeleton Army Electro Wizard Arrows Fireball Electro Giant
Arrows Inferno Dragon Fireball Electro Wizard
Skeleton Army Sparky Fireball Electro Wizard
Fireball Skeleton Army Sparky Arrows Electro Wizard
Skeleton Army Inferno Dragon Sparky Electro Wizard
Skeleton Army Fireball Electro Giant Electro Wizard Inferno Dragon Sparky
Sparky Arrows Fireball Skeleton Army Electro Wizard
Arrows Fireball Skeleton Army Electro Wizard
Arrows Fireball Electro Wizard Inferno Dragon
Sparky Electro Wizard Inferno Dragon
Skeleton Army Arrows Fireball Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Giant Electro Wizard Sparky
Fireball Electro Wizard Arrows Inferno Dragon
Skeleton Army Electro Wizard Sparky
Skeleton Army Fireball Electro Wizard Sparky
Skeleton Army Inferno Dragon Sparky
Arrows Fireball Electro Giant Electro Wizard
Skeleton Army Sparky Fireball Electro Wizard
Skeleton Army Inferno Dragon Sparky
Electro Wizard Fireball Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Sparky
Skeleton Army Arrows Fireball Electro Giant Electro Wizard
Skeleton Army Fireball Sparky
Fireball Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Electro Wizard Sparky Fireball Inferno Dragon
Arrows Fireball Electro Giant Electro Wizard Inferno Dragon Sparky
Arrows Fireball Electro Wizard
Skeleton Army Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Arrows Fireball Electro Giant
Arrows Sparky
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Arrows
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Electro Wizard Sparky
Arrows Fireball Electro Giant
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Electro Giant Fireball Sparky
Inferno Dragon
Arrows Fireball Electro Wizard Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Arrows Fireball Electro Giant Electro Wizard Sparky
Electro Wizard Fireball Electro Giant
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Electro Wizard Sparky
Sparky
Arrows Fireball Sparky
Electro Wizard Fireball Skeleton Army
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Sparky
Arrows Fireball
Arrows Fireball Electro Giant Sparky
Sparky
Electro Giant Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Giant Electro Wizard Sparky
Inferno Dragon Sparky
Fireball Sparky

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