My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Phoenix Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Ice Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Battle Healer P.E.K.K.A Ice Wizard Sparky
Fireball
Hog Rider Battle Healer Ice Wizard Sparky
Poison
Battle Healer Ice Wizard Phoenix Sparky
Lightning
Battle Healer Ice Wizard Phoenix Sparky
Rocket
Hog Rider Battle Healer Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Ice Wizard Hog Rider Battle Healer Phoenix Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Ice Wizard Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Sparky Earthquake Battle Healer Phoenix
Earthquake
Hog Rider Arrows P.E.K.K.A Sparky
Hog Rider
Arrows Earthquake Battle Healer
Battle Healer
Arrows Hog Rider Ice Wizard Sparky
P.E.K.K.A
Arrows Earthquake Ice Wizard
Ice Wizard
Battle Healer P.E.K.K.A
Phoenix
Arrows
Sparky
Arrows Earthquake Battle Healer

Defense Synergies 0 11

Arrows
Battle Healer P.E.K.K.A Ice Wizard Phoenix Sparky
Earthquake
Ice Wizard Sparky
Hog Rider
Battle Healer
Arrows Ice Wizard Phoenix Sparky
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Arrows Earthquake Battle Healer P.E.K.K.A
Phoenix
Arrows Battle Healer
Sparky
Arrows Earthquake Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Sparky
P.E.K.K.A Sparky Battle Healer Ice Wizard Phoenix
P.E.K.K.A Sparky Ice Wizard
P.E.K.K.A Sparky Ice Wizard Phoenix
Arrows Earthquake Battle Healer P.E.K.K.A Sparky
Arrows Earthquake Ice Wizard
Arrows Ice Wizard Phoenix
Earthquake Arrows Battle Healer P.E.K.K.A Phoenix Sparky
P.E.K.K.A Sparky Ice Wizard Phoenix
Battle Healer Ice Wizard Phoenix Sparky
Ice Wizard Arrows Earthquake
Arrows Ice Wizard Phoenix
P.E.K.K.A Sparky Earthquake Battle Healer Ice Wizard
Sparky Arrows Earthquake P.E.K.K.A
P.E.K.K.A Sparky Phoenix
P.E.K.K.A Sparky
Sparky Arrows P.E.K.K.A
Arrows Battle Healer Ice Wizard
Arrows Earthquake Battle Healer Ice Wizard
P.E.K.K.A Sparky Phoenix
Arrows Earthquake Battle Healer P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A Sparky
Arrows Battle Healer Phoenix
P.E.K.K.A Battle Healer Sparky
P.E.K.K.A Battle Healer Phoenix Sparky
P.E.K.K.A Battle Healer Phoenix Sparky
Arrows Ice Wizard
P.E.K.K.A Sparky Battle Healer Ice Wizard Phoenix
P.E.K.K.A Battle Healer Phoenix Sparky
P.E.K.K.A Phoenix Sparky
P.E.K.K.A Phoenix Sparky
P.E.K.K.A Phoenix Sparky
P.E.K.K.A Arrows Phoenix
P.E.K.K.A Sparky
Sparky
Phoenix Sparky Battle Healer P.E.K.K.A
Arrows Earthquake Battle Healer P.E.K.K.A Ice Wizard Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Sparky
Arrows Ice Wizard
Earthquake Arrows Sparky
Earthquake Arrows Sparky
Arrows Earthquake Sparky
Arrows Ice Wizard
Arrows Earthquake Sparky
Arrows Earthquake Ice Wizard
Arrows
Sparky
Arrows Earthquake Sparky
Arrows
Earthquake Sparky
Earthquake Arrows
Earthquake Arrows Sparky
Earthquake Arrows Sparky
Earthquake Arrows Sparky
Arrows Earthquake Sparky
Sparky
Arrows Earthquake Sparky
Arrows Earthquake
Earthquake Sparky
Arrows
Sparky
Earthquake Arrows
Arrows Earthquake Ice Wizard Sparky
Arrows Earthquake Ice Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Ice Wizard Sparky
Sparky
Arrows Earthquake Sparky
Arrows Sparky
P.E.K.K.A Sparky
Arrows Earthquake Sparky
Earthquake
Arrows Ice Wizard
Arrows
Sparky
Arrows Earthquake
Arrows Sparky
P.E.K.K.A Sparky
Sparky
Sparky

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