My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Minion Horde Royal Giant
Giant Snowball
Bomber Archers Goblin Gang Barbarians Minion Horde
Zap
Bomber Archers Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Bomber Archers Goblin Gang Tesla Barbarians
The Log
Bomber Archers Goblin Gang Barbarians Royal Giant
Earthquake
Bomber Archers Goblin Gang Tesla Barbarians
Arrows
Bomber Archers Goblin Gang Minion Horde
Royal Delivery
Bomber Archers Goblin Gang Barbarians Minion Horde
Fireball
Bomber Archers Goblin Gang Tesla Barbarians Minion Horde
Poison
Bomber Archers Goblin Gang Barbarians Minion Horde
Lightning
Tesla
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Goblin Gang Tesla Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Archers
Arrows Royal Giant
Arrows
Royal Giant Archers
Goblin Gang
Royal Giant
Tesla
Barbarians
Minion Horde
Royal Giant
Royal Giant
Bomber Arrows Archers Goblin Gang Minion Horde

Defense Synergies 1 7

Bomber
Tesla
Archers
Goblin Gang Tesla
Arrows
Tesla Barbarians
Goblin Gang
Tesla Archers Barbarians
Tesla
Goblin Gang Bomber Archers Arrows
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians
Royal Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Minion Horde
Barbarians Minion Horde Bomber Goblin Gang Tesla
Goblin Gang Tesla Barbarians Minion Horde Bomber Archers
Tesla Barbarians Minion Horde Bomber Goblin Gang
Bomber Arrows Barbarians
Arrows Goblin Gang Bomber Archers Tesla
Tesla Minion Horde Archers Arrows Goblin Gang
Arrows Tesla Barbarians
Tesla Barbarians Minion Horde Goblin Gang
Goblin Gang Bomber Archers Tesla Barbarians Minion Horde
Archers Goblin Gang Barbarians Minion Horde Bomber Arrows Tesla
Arrows Tesla Minion Horde Archers Goblin Gang
Tesla Barbarians Minion Horde Bomber Goblin Gang
Bomber Arrows Goblin Gang Tesla Barbarians Minion Horde
Barbarians Goblin Gang Tesla Minion Horde
Barbarians Minion Horde Goblin Gang Tesla
Tesla Barbarians Minion Horde Bomber Arrows Goblin Gang
Arrows Tesla Bomber Archers Goblin Gang Barbarians Minion Horde
Arrows Bomber Archers Tesla Barbarians
Barbarians Tesla
Bomber Goblin Gang Archers Arrows Tesla Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Tesla
Bomber Archers Arrows Goblin Gang Tesla
Goblin Gang Barbarians Minion Horde
Goblin Gang Tesla Barbarians Minion Horde
Barbarians Goblin Gang Tesla Minion Horde
Arrows Archers Goblin Gang Tesla Minion Horde
Goblin Gang Archers Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Minion Horde Barbarians
Goblin Gang Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Arrows Barbarians
Barbarians Goblin Gang Tesla Minion Horde
Bomber Archers Tesla Barbarians Minion Horde
Goblin Gang Tesla Barbarians Bomber Archers Minion Horde
Arrows Bomber Archers Tesla Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Bomber Arrows Minion Horde
Arrows Minion Horde
Bomber Archers Arrows Minion Horde
Arrows
Arrows
Goblin Gang Minion Horde
Arrows Minion Horde
Archers Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Archers Arrows
Bomber Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Bomber
Minion Horde
Arrows
Arrows
Arrows
Archers Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Goblin Gang Barbarians
Archers Arrows
Arrows
Goblin Gang Minion Horde
Arrows Bomber
Arrows
Minion Horde
Goblin Gang Minion Horde

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