My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Elixir Golem Elixir Collector Electro Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Elixir Golem Skeleton King
Giant Snowball
Archers Royal Recruits Electro Dragon Skeleton King
Zap
Archers Skeleton King
Barbarian Barrel
Archers Royal Recruits Elixir Golem Skeleton King
The Log
Archers Royal Recruits Elixir Golem Skeleton King
Earthquake
Archers Elixir Golem Elixir Collector Skeleton King
Arrows
Archers Royal Recruits Skeleton King
Royal Delivery
Archers Royal Recruits Elixir Golem Electro Dragon Skeleton King
Fireball
Archers Elixir Golem Elixir Collector Electro Dragon Skeleton King
Poison
Archers Royal Recruits Elixir Golem Elixir Collector Electro Dragon Skeleton King
Lightning
Elixir Collector Electro Dragon Skeleton King
Rocket
Elixir Collector Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Elixir Collector Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Elixir Golem Skeleton King Electro Dragon Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Elixir Golem Electro Dragon
Arrows
Archers Elixir Golem
Royal Recruits
Archers Electro Dragon
Elixir Golem
Rage Archers Arrows Electro Dragon
Elixir Collector
Rage
Elixir Golem Electro Dragon
Electro Dragon
Archers Royal Recruits Elixir Golem Rage
Skeleton King

Defense Synergies 0 2

Archers
Royal Recruits Skeleton King
Arrows
Royal Recruits
Archers
Elixir Golem
Elixir Collector
Rage
Electro Dragon
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon
Royal Recruits Electro Dragon
Archers Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Skeleton King
Arrows Royal Recruits
Arrows Archers Electro Dragon
Archers Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Royal Recruits Skeleton King
Archers Royal Recruits
Archers Arrows Royal Recruits Electro Dragon Skeleton King
Arrows Archers Electro Dragon
Royal Recruits Electro Dragon
Arrows Royal Recruits Electro Dragon Skeleton King
Royal Recruits Skeleton King
Royal Recruits
Arrows Royal Recruits Electro Dragon
Arrows Archers Royal Recruits Electro Dragon
Arrows Archers Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits Archers Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers
Archers Arrows Electro Dragon
Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits
Arrows Archers Electro Dragon
Royal Recruits Archers
Royal Recruits
Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits Electro Dragon
Royal Recruits Arrows
Royal Recruits Skeleton King
Royal Recruits Archers Electro Dragon
Royal Recruits Electro Dragon Archers Skeleton King
Arrows Archers Royal Recruits Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Royal Recruits
Arrows
Arrows Electro Dragon
Archers Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Royal Recruits Electro Dragon
Archers Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows
Archers Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Royal Recruits Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Archers Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Archers Royal Recruits Electro Dragon
Archers Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon Skeleton King
Arrows
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Skeleton King
Electro Dragon
Electro Dragon Royal Recruits

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