My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Archers Goblin Gang Skeleton Barrel Skeleton Army Clone
Zap
Archers Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton
The Log
Archers Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton
Earthquake
Archers Goblin Gang Firecracker Skeleton Army Clone
Arrows
Archers Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone
Royal Delivery
Archers Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton
Fireball
Archers Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone
Poison
Archers Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Skeleton Barrel Firecracker Skeleton Army Clone Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Skeleton Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Giant Skeleton
Arrows
Archers Skeleton Barrel Giant Skeleton
Goblin Gang
Skeleton Barrel Firecracker Clone Giant Skeleton
Skeleton Barrel
Firecracker Clone Archers Arrows Goblin Gang Giant Skeleton
Firecracker
Skeleton Barrel Goblin Gang Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Goblin Gang
Giant Skeleton
Clone Archers Arrows Goblin Gang Skeleton Barrel Firecracker

Defense Synergies 0 11

Archers
Goblin Gang Firecracker Skeleton Army Giant Skeleton
Arrows
Giant Skeleton
Goblin Gang
Archers Firecracker Skeleton Army Giant Skeleton
Skeleton Barrel
Firecracker
Archers Goblin Gang Skeleton Army Giant Skeleton
Skeleton Army
Archers Goblin Gang Firecracker Giant Skeleton
Clone
Giant Skeleton
Archers Arrows Goblin Gang Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Skeleton Army Goblin Gang Firecracker
Goblin Gang Skeleton Army Archers Giant Skeleton
Skeleton Army Goblin Gang Firecracker
Arrows Firecracker Skeleton Army Giant Skeleton
Arrows Goblin Gang Skeleton Army Archers Firecracker
Archers Arrows Goblin Gang Firecracker
Arrows Skeleton Barrel Giant Skeleton
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Firecracker Giant Skeleton
Archers Goblin Gang Skeleton Army Arrows Firecracker Giant Skeleton
Arrows Archers Goblin Gang Firecracker
Skeleton Army Goblin Gang Giant Skeleton
Skeleton Army Arrows Goblin Gang Firecracker
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Arrows Goblin Gang Firecracker Skeleton Army
Arrows Archers Goblin Gang Firecracker Skeleton Army
Arrows Archers Firecracker Giant Skeleton
Goblin Gang Skeleton Army Archers Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers Giant Skeleton
Archers Arrows Goblin Gang Skeleton Barrel Firecracker
Goblin Gang Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Giant Skeleton
Giant Skeleton Goblin Gang Skeleton Army
Arrows Firecracker Archers Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army Archers Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Skeleton Army
Goblin Gang Skeleton Army
Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang
Archers Firecracker Skeleton Army
Goblin Gang Skeleton Army Archers Firecracker Giant Skeleton
Arrows Archers Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Giant Skeleton
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Archers Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Goblin Gang
Firecracker Arrows Skeleton Barrel
Archers Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Archers Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Archers Arrows Firecracker
Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Skeleton Barrel Archers Goblin Gang Skeleton Army
Archers Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Giant Skeleton
Firecracker
Goblin Gang Firecracker Giant Skeleton
Firecracker
Skeleton Barrel Firecracker Giant Skeleton

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