My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Musketeer Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Mega Minion Musketeer
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer Goblin Cage
The Log
Skeletons Mini P.E.K.K.A Musketeer Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage
Fireball
Mega Minion Musketeer Goblin Cage
Poison
Mega Minion Musketeer Goblin Cage
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mega Minion Fireball Goblin Cage Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Mega Minion Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mega Minion Mini P.E.K.K.A
Fireball
Arrows Giant Mega Minion
Giant
Arrows Mega Minion Mini P.E.K.K.A Musketeer Fireball Goblin Cage
Goblin Cage
Giant Musketeer
Mega Minion
Giant Arrows Fireball
Mini P.E.K.K.A
Giant Arrows Musketeer
Musketeer
Giant Goblin Cage Mini P.E.K.K.A
Skeletons

Defense Synergies 2 12

Arrows
Fireball Mega Minion Mini P.E.K.K.A
Fireball
Arrows Goblin Cage Mini P.E.K.K.A Musketeer
Giant
Goblin Cage
Skeletons Fireball Mega Minion Musketeer
Mega Minion
Arrows Goblin Cage Musketeer Skeletons
Mini P.E.K.K.A
Arrows Fireball Musketeer Skeletons
Musketeer
Skeletons Fireball Goblin Cage Mega Minion Mini P.E.K.K.A
Skeletons
Goblin Cage Musketeer Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Mega Minion Musketeer
Mini P.E.K.K.A Goblin Cage Mega Minion Musketeer Skeletons
Goblin Cage Mini P.E.K.K.A Mega Minion Musketeer Skeletons
Goblin Cage Mini P.E.K.K.A Mega Minion Musketeer Skeletons
Arrows Fireball Goblin Cage Mini P.E.K.K.A
Arrows Fireball Mega Minion Musketeer Skeletons
Mega Minion Musketeer Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage Musketeer
Mini P.E.K.K.A Goblin Cage Musketeer Skeletons
Mini P.E.K.K.A Musketeer Skeletons
Arrows Fireball Mega Minion Musketeer Skeletons
Arrows Mega Minion Musketeer Fireball
Goblin Cage Mini P.E.K.K.A Fireball Musketeer Skeletons
Fireball Arrows Goblin Cage Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage Mini P.E.K.K.A
Arrows Fireball Goblin Cage Mini P.E.K.K.A Musketeer Skeletons
Arrows Fireball Goblin Cage Mega Minion Musketeer
Arrows Goblin Cage Fireball Mega Minion Musketeer
Mini P.E.K.K.A Goblin Cage Musketeer
Arrows Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblin Cage Skeletons
Fireball Arrows Mega Minion Mini P.E.K.K.A Musketeer
Goblin Cage Mini P.E.K.K.A Musketeer Skeletons
Mini P.E.K.K.A Fireball Goblin Cage Musketeer
Goblin Cage Mini P.E.K.K.A Musketeer Skeletons
Arrows Fireball Musketeer Skeletons
Mini P.E.K.K.A Fireball Goblin Cage Mega Minion Musketeer Skeletons
Mini P.E.K.K.A Goblin Cage
Goblin Cage Fireball Mega Minion Mini P.E.K.K.A Skeletons
Goblin Cage Mega Minion Musketeer Skeletons
Goblin Cage Mega Minion Mini P.E.K.K.A Musketeer
Arrows Fireball Goblin Cage
Mini P.E.K.K.A Fireball Goblin Cage Skeletons
Fireball Goblin Cage Musketeer
Fireball Goblin Cage Mega Minion Mini P.E.K.K.A Musketeer Skeletons
Arrows Fireball Goblin Cage Mega Minion Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Mega Minion Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mega Minion Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mega Minion
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Mega Minion Musketeer
Fireball Mega Minion Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Fireball Arrows Mega Minion Musketeer
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mega Minion Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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