My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Gang Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Dart Goblin Earthquake Elixir Golem Furnace Zappies Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Poison Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Barbarians Musketeer
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Musketeer Bomb Tower Inferno Tower
The Log
Barbarians Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Barbarians Bomb Tower Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer
Fireball
Barbarians Musketeer Bomb Tower Inferno Tower
Poison
Barbarians Musketeer Bomb Tower Inferno Tower
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Rocket
Barbarians Musketeer Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Musketeer Bomb Tower Barbarians Giant Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Musketeer Bomb Tower

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Musketeer
Fireball
Royal Giant Giant
Mini P.E.K.K.A
Giant Musketeer
Musketeer
Giant Royal Giant Mini P.E.K.K.A
Bomb Tower
Giant
Mini P.E.K.K.A Musketeer Fireball
Inferno Tower

Defense Synergies 0 8

Barbarians
Royal Giant
Fireball
Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Mini P.E.K.K.A
Fireball Musketeer Bomb Tower
Musketeer
Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower
Bomb Tower
Fireball Mini P.E.K.K.A Musketeer
Giant
Inferno Tower
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Inferno Tower
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer
Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Fireball Musketeer Bomb Tower
Musketeer Inferno Tower Fireball Bomb Tower
Barbarians Fireball Musketeer Bomb Tower Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Musketeer Bomb Tower
Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Barbarians Fireball Musketeer Bomb Tower
Musketeer Inferno Tower Fireball
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Fireball Musketeer
Fireball Bomb Tower Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower
Barbarians Bomb Tower Inferno Tower Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Fireball Bomb Tower Barbarians Musketeer
Bomb Tower Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Barbarians Fireball Mini P.E.K.K.A Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Fireball Mini P.E.K.K.A Musketeer Bomb Tower
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Mini P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Musketeer
Fireball Musketeer Bomb Tower
Mini P.E.K.K.A Barbarians Fireball Musketeer Bomb Tower Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Bomb Tower
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower
Inferno Tower Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Bomb Tower Inferno Tower
Barbarians Fireball Musketeer Bomb Tower
Barbarians Inferno Tower Fireball Mini P.E.K.K.A Musketeer Bomb Tower
Barbarians Fireball Mini P.E.K.K.A Musketeer Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball
Fireball Musketeer
Musketeer
Fireball
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Barbarians Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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