My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Gang Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Dart Goblin Earthquake Elixir Golem Furnace Zappies Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Poison Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Hog Rider
Giant Snowball
Fire Spirit Barbarians Battle Ram Hog Rider
Zap
Fire Spirit Royal Giant Battle Ram Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Battle Ram Inferno Tower
The Log
Fire Spirit Barbarians Royal Giant Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider
Fireball
Barbarians Battle Ram Hog Rider Inferno Tower
Poison
Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower
Rocket
Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Mini P.E.K.K.A Valkyrie Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Hog Rider Mini P.E.K.K.A Battle Ram
Barbarians
Hog Rider
Royal Giant
Fire Spirit Hog Rider
Mini P.E.K.K.A
Fire Spirit Valkyrie Hog Rider
Valkyrie
Fire Spirit Hog Rider Mini P.E.K.K.A Battle Ram
Battle Ram
Fire Spirit Valkyrie
Hog Rider
Fire Spirit Valkyrie Barbarians Royal Giant Mini P.E.K.K.A
Inferno Tower

Defense Synergies 0 5

Fire Spirit
Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians
Royal Giant
Mini P.E.K.K.A
Fire Spirit Valkyrie
Valkyrie
Fire Spirit Mini P.E.K.K.A Inferno Tower
Battle Ram
Hog Rider
Inferno Tower
Fire Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Fire Spirit Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Fire Spirit Valkyrie
Inferno Tower Fire Spirit
Barbarians Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Fire Spirit Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians Valkyrie
Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Fire Spirit Valkyrie
Fire Spirit Valkyrie Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Fire Spirit Barbarians Valkyrie
Valkyrie Fire Spirit Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Valkyrie Fire Spirit Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Valkyrie
Fire Spirit
Mini P.E.K.K.A Barbarians Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians Valkyrie
Barbarians Inferno Tower Mini P.E.K.K.A Valkyrie
Valkyrie Barbarians Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Fire Spirit Valkyrie
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Mini P.E.K.K.A
Valkyrie
Fire Spirit
Fire Spirit
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A
Fire Spirit Valkyrie
Barbarians
Fire Spirit Valkyrie
Fire Spirit
Mini P.E.K.K.A
Fire Spirit Barbarians
Fire Spirit
Mini P.E.K.K.A Valkyrie

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