My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Giant Elixir Collector Phoenix Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Phoenix Night Witch
Giant Snowball
Skeletons Bomber Night Witch Little Prince
Zap
Skeletons Bomber Night Witch Little Prince
Barbarian Barrel
Skeletons Bomber Night Witch Little Prince
The Log
Skeletons Bomber Little Prince
Earthquake
Skeletons Bomber Elixir Collector
Arrows
Skeletons Bomber Night Witch Little Prince
Royal Delivery
Skeletons Bomber Night Witch Little Prince
Fireball
Bomber Elixir Collector Night Witch Little Prince
Poison
Bomber Elixir Collector Phoenix Night Witch Little Prince
Lightning
Elixir Collector Phoenix Night Witch Little Prince
Rocket
Elixir Collector Phoenix Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Little Prince Phoenix Night Witch Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Little Prince

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant
Arrows
Giant Phoenix Night Witch
Giant
Bomber Arrows Night Witch Little Prince
Elixir Collector
Phoenix
Arrows
Night Witch
Giant Arrows
Little Prince
Giant

Defense Synergies 0 7

Skeletons
Bomber Phoenix Night Witch Little Prince
Bomber
Skeletons
Arrows
Phoenix Little Prince
Giant
Elixir Collector
Phoenix
Skeletons Arrows Little Prince
Night Witch
Skeletons
Little Prince
Skeletons Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeletons Bomber Phoenix Night Witch
Skeletons Bomber Night Witch
Night Witch Skeletons Bomber Phoenix
Bomber Arrows
Arrows Skeletons Bomber Night Witch
Arrows Phoenix Night Witch Little Prince
Arrows Phoenix
Skeletons Phoenix Night Witch
Skeletons Bomber Phoenix Night Witch Little Prince
Skeletons Bomber Arrows Night Witch
Arrows Phoenix Night Witch
Night Witch Skeletons Bomber
Bomber Arrows Night Witch
Phoenix
Skeletons Bomber Arrows Night Witch
Arrows Bomber Night Witch Little Prince
Arrows Bomber Little Prince
Phoenix
Bomber Arrows Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Arrows Phoenix
Skeletons
Phoenix Night Witch
Skeletons Phoenix Night Witch
Arrows Skeletons
Skeletons Phoenix Night Witch
Phoenix
Skeletons Phoenix
Skeletons Phoenix
Phoenix
Arrows Phoenix
Skeletons Night Witch
Bomber
Phoenix Skeletons Bomber Night Witch Little Prince
Arrows Bomber Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Arrows
Bomber Arrows Little Prince
Night Witch
Arrows
Arrows
Arrows Bomber Little Prince
Arrows
Arrows
Arrows
Arrows Night Witch Little Prince
Night Witch
Bomber Arrows Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows Bomber
Arrows
Little Prince

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