My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman Phoenix
Giant Snowball
Bats Fisherman
Zap
Bats Royal Giant Fisherman
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Royal Giant Fisherman
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Fisherman
Fireball
Fisherman
Poison
Bats Fisherman Phoenix
Lightning
Fisherman Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Fisherman Fireball Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Fisherman

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Phoenix
Bats
Royal Giant Fisherman
Arrows
Royal Giant Fireball Phoenix
Royal Giant
Bats Arrows Fireball Fisherman Electro Spirit Monk
Fireball
Arrows Royal Giant Electro Spirit
Fisherman
Royal Giant Bats
Phoenix
Monk Electro Spirit Arrows
Monk
Phoenix Royal Giant

Defense Synergies 0 8

Electro Spirit
Fisherman Phoenix
Bats
Fisherman
Arrows
Fireball Phoenix Monk
Royal Giant
Fireball
Arrows
Fisherman
Electro Spirit Bats Monk
Phoenix
Electro Spirit Arrows Monk
Monk
Arrows Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bats Fisherman Phoenix Monk
Fisherman Bats
Bats Fisherman Phoenix Monk
Arrows Fireball Monk
Arrows Fireball Electro Spirit Bats
Bats Electro Spirit Arrows Fireball Phoenix
Electro Spirit Arrows Fireball Phoenix Monk
Fisherman Phoenix
Fisherman Phoenix
Bats Electro Spirit Arrows Fireball Fisherman
Arrows Bats Fireball Phoenix
Bats Fireball
Fireball Electro Spirit Bats Arrows
Phoenix
Monk Fireball Fisherman
Bats Arrows Fireball Fisherman
Arrows Fireball Electro Spirit Bats Fisherman
Arrows Electro Spirit Bats Fireball Fisherman
Fisherman Phoenix
Electro Spirit Bats Arrows Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Arrows Fisherman Phoenix Monk
Bats Fisherman
Bats Fireball Fisherman Phoenix Monk
Fisherman Phoenix
Arrows Fireball Electro Spirit Bats Monk
Bats Fireball Phoenix
Fisherman Phoenix
Electro Spirit Bats Fireball Phoenix Monk
Phoenix
Bats Phoenix
Monk Arrows Fireball Phoenix
Fireball
Fireball
Phoenix Electro Spirit Bats Fireball Fisherman Monk
Bats Arrows Electro Spirit Fireball Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Monk
Arrows Fireball Monk Fisherman
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Spirit Bats Monk
Arrows
Arrows Fireball
Arrows Fireball Monk Fisherman
Bats Fireball Fisherman
Monk Arrows Fireball Fisherman
Fireball Monk Arrows
Fireball Fisherman
Arrows Fireball Fisherman Monk
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball
Monk Arrows Fireball
Bats Fisherman
Arrows Fireball Fisherman Monk
Arrows Fireball Monk
Fireball Monk
Arrows Fireball
Fisherman Monk
Arrows Fireball Monk
Arrows Electro Spirit Fireball
Fisherman
Arrows Fireball Fisherman Monk
Fireball Arrows Fisherman Monk
Fireball Arrows Fisherman
Bats Arrows Fireball
Electro Spirit Bats Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Fireball Monk
Arrows Fireball Monk
Electro Spirit Bats Fireball
Fireball Arrows Monk
Arrows Fireball
Fireball
Arrows Fireball
Monk Arrows Fireball
Electro Spirit Bats Fireball
Bats Fireball
Fireball Monk

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