My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army Witch Little Prince
Zap
Wall Breakers Skeleton Army Witch Little Prince
Barbarian Barrel
Wall Breakers Skeleton Army Witch Little Prince
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army Witch Little Prince
Earthquake
Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Wall Breakers Skeleton Army Witch Little Prince
Fireball
Wall Breakers Skeleton Army Witch Little Prince
Poison
Skeleton Army Witch Little Prince
Lightning
Mini P.E.K.K.A Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Army Void Little Prince Fireball Mini P.E.K.K.A Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Skeleton Army Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Void Mini P.E.K.K.A Wall Breakers Witch Little Prince
Fireball
Zap Wall Breakers Little Prince
Mini P.E.K.K.A
Zap Little Prince
Wall Breakers
Zap Fireball
Skeleton Army
Void
Zap
Witch
Zap
Little Prince
Zap Fireball Mini P.E.K.K.A

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Skeleton Army Void Witch Little Prince
Fireball
Zap Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Zap Fireball Skeleton Army Witch
Wall Breakers
Skeleton Army
Zap Mini P.E.K.K.A
Void
Zap
Witch
Zap Mini P.E.K.K.A
Little Prince
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Void
Mini P.E.K.K.A Skeleton Army Zap Witch
Mini P.E.K.K.A Skeleton Army Witch Void
Mini P.E.K.K.A Skeleton Army Witch
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap
Zap Fireball Void Witch Little Prince
Zap Fireball Void
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Little Prince
Skeleton Army Witch Zap Fireball
Zap Fireball Witch
Mini P.E.K.K.A Skeleton Army Zap Fireball Witch
Fireball Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Zap Skeleton Army Witch Little Prince
Zap Witch Fireball Little Prince
Mini P.E.K.K.A
Skeleton Army Fireball Mini P.E.K.K.A Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball Void Witch
Fireball Void Zap Mini P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Witch
Fireball Zap Witch
Mini P.E.K.K.A Skeleton Army Fireball Void Witch
Mini P.E.K.K.A Skeleton Army
Zap Void Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Zap Fireball Void
Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Zap Fireball Mini P.E.K.K.A Little Prince
Zap Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Zap
Fireball Void
Fireball Void
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Void Zap
Fireball Mini P.E.K.K.A Void
Void Zap Fireball
Fireball Void Zap
Fireball Void
Fireball Void
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Void Zap Fireball Mini P.E.K.K.A
Zap Fireball Witch Little Prince
Fireball Void
Fireball Void
Void
Zap Fireball Void
Zap Fireball Witch Little Prince
Witch
Fireball Void Zap Witch
Fireball Void Zap Witch
Fireball Void Zap
Zap Fireball Witch Little Prince
Zap Fireball Void Witch
Fireball Mini P.E.K.K.A Void
Void Zap Fireball
Zap Void Fireball
Fireball
Zap Fireball Skeleton Army Void Witch
Fireball Zap Witch
Fireball
Fireball Void Mini P.E.K.K.A
Zap Fireball
Void Zap Fireball
Zap Fireball Witch
Zap Fireball Void Witch
Void Zap Fireball Witch Little Prince

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